Is the New ‘Ocarina of Time’ Photorealistic? 5ch Debates What ‘Photorealistic’ Even Means

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The story

The Switch 2 remake of The Legend of Zelda: Ocarina of Time has been perceived as going for a “photorealistic” look, thanks to its detailed fields and townscapes. But on 5ch, users have noted that it’s drawing far less criticism than other titles that get bashed for chasing realism, and that contrast has become a talking point. At the recent Zelda Direct, the development team said, “Rather than simply making it realistic, we aimed to recreate the essence of Ocarina of Time in a way that feels nostalgic,” while another director revealed that the design drew inspiration from Japanese puppet theater. On the thread, opinions split over the more basic question of whether this game can even be called “photorealistic” in the first place.

What people said

1AnonymousSep 11, 2026 17:19
They're just covering it up with how fun it is, huh
2AnonymousSep 11, 2026 17:20
Miyamoto Shigeru: "Games that chase realism mostly end up failing"
June 20, 2026
7AnonymousSep 11, 2026 17:22
Is Ocarina of Time actually photorealistic though?

Re: #2
Are we talking visuals or the systems/gameplay side…
68AnonymousSep 11, 2026 18:05
Re: #2
Wait, you can't tell that Link isn't real-life footage? 😂
5AnonymousSep 11, 2026 17:21
Photorealistic…? Do people like that exist in your world?
8AnonymousSep 11, 2026 17:23
Re: #5
I hear Dragon Quest XI counts as photorealistic too
10AnonymousSep 11, 2026 17:23
Re: #5
Your eyes are probably still fried from GTA6's 30fps…
61AnonymousSep 11, 2026 18:01
Re: #5
It doesn't look human at all, but it does look like real footage of a puppet
6AnonymousSep 11, 2026 17:21
This is spiraling out of control because some guy who quit Nintendo ages ago said the design was inspired by puppet theater
18AnonymousSep 11, 2026 17:28
Re: #6
Still, Young Zelda's face looks exactly like a puppet,
and Ganon's movements feel puppet-theater-ish too,
so the puppet theater motif actually seems on point
25AnonymousSep 11, 2026 17:33
ttps://ogre.natalie.mu/media/news/eiga/2025/1118/TheLegendofZelda_202511_01.jpg

This is what "photorealistic" actually looks like, right
33AnonymousSep 11, 2026 17:38
Re: #25
That's live-action footage
If we're talking live-action, I saw it in Air Rider
110AnonymousSep 11, 2026 18:59
Re: #25
Well, now I know that going full live-action just makes it boring
30AnonymousSep 11, 2026 17:37
Setting aside how shiny/glossy the characters look,
the forests, towns, and fields are clearly more detailed and beautiful than in Breath of the Wild or Tears of the Kingdom.
I want a Breath of the Wild remake with this level of graphics — next year's its 10th anniversary, after all
35AnonymousSep 11, 2026 17:39
Re: #30
Wait, is it actually shiny/glossy?
Isn't that only when things get wet?
36AnonymousSep 11, 2026 17:39
At the Zelda Direct three days ago, Aonuma said:
"Rather than simply going for realistic expression, we were particular about reinventing it
so players could feel the nostalgic essence of Ocarina of Time."
In other words, that's a different thing from photorealism
42AnonymousSep 11, 2026 17:41
Re: #36
How is that any different from people insisting Breath of the Wild isn't an open-world game?
37AnonymousSep 11, 2026 17:40
There are also games that claim to be realistic while you steer the car with psychic powers, so…
41AnonymousSep 11, 2026 17:41
Re: #37
Oh yeah, now that you mention it, there was something like that
40AnonymousSep 11, 2026 17:40
Re: #33
Aiming for that live-action look IS what photorealism means though
44AnonymousSep 11, 2026 17:41
Re: #40
Aiming for it and actually achieving it are different things
48AnonymousSep 11, 2026 17:43
Give FF7 Remake some love too, it's photorealistic as well
55AnonymousSep 11, 2026 17:57
I think it's fair to call Pikmin photorealistic
60AnonymousSep 11, 2026 18:00
Re: #55
Yeah, in Pikmin the surrounding objects are rendered fully photorealistic to sell the sense of scale for the hero and the Pikmin
56AnonymousSep 11, 2026 17:57
I don't really get the basis for insisting it's not photorealistic
97AnonymousSep 11, 2026 18:43
Re: #56
People with no eye for this
still go on about the graphics being 60fps,
and then don't even buy the game.
No wonder the devs can't win lol
73AnonymousSep 11, 2026 18:12
The games that get bashed are the ones where prioritizing realism actually hurts the gameplay
75AnonymousSep 11, 2026 18:13
Re: #73
Like that game that dropped to 30fps, lol ^ ^
85AnonymousSep 11, 2026 18:26
🤢
87AnonymousSep 11, 2026 18:27
Re: #85
The remake's Young Link is creepy on another level
91AnonymousSep 11, 2026 18:33
Zelda's developers are really good at this kind of thing —
someone should tell Game Freak so Pokémon can do the same
105AnonymousSep 11, 2026 18:52
Re: #91
If they're going to obsess over graphics that much,
people would probably say to put that effort somewhere else instead
106AnonymousSep 11, 2026 18:55
Re: #91
Doing the same thing for everything isn't necessarily the answer
101AnonymousSep 11, 2026 18:48
Foreign fans are bashing it, though
108AnonymousSep 11, 2026 18:56
Re: #101
It's just a handful of people bashing it, regardless of whether they're foreign or Japanese
107AnonymousSep 11, 2026 18:55
I hear Ocarina of Time's file size is bigger than Breath of the Wild's.

That's gotta mean they went overboard on the visuals, right?
Well, the price is higher to match, I guess
118AnonymousSep 11, 2026 19:05
Re: #107
With all the puzzles, it probably has more object data packed in than Breath of the Wild anyway
115AnonymousSep 11, 2026 19:03
Nintendo director/artist Takauya Imamura talks about the design of The Legend of Zelda: Ocarina of Time for Switch 2
Drew inspiration from Ningyogeki (traditional Japanese puppet theater)

https://x.com/PlaneteZelda/status/2097970025634095551
117AnonymousSep 11, 2026 19:04
Re: #115
🐷💢<It's NOT photorealistic, damn iiiiit!!

So what was all that about?

Background and Key Points of the Debate

The term “photorealistic” is technically an evaluation axis referring to a texture and rendering quality indistinguishable from live-action footage. On the thread, however, it often gets conflated with the developers’ stated design philosophy of “recreating a sense of nostalgia,” leading to a lot of talking past each other. Aonuma’s comment didn’t deny realism itself — the point was that the team prioritized the original’s atmosphere over sheer realism. Likewise, the “puppet theater” motif Imamura mentioned is a separate axis from visual realism. Meanwhile, precedents like FF7 Remake and GTA6, both criticized for frame-rate drops and overly heavy visual presentation, are being brought up for comparison. What’s easy for readers to misunderstand is that the new game was never officially declared “not photorealistic” — only that the developers described where they chose to place their emphasis. That gap in interpretation is at the root of the thread’s disagreement.

※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “The fact that Ocarina of Time is clearly going for a photorealistic look yet isn’t getting bashed at all“.

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