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The story
Overseas media reported an analysis claiming that the Nintendo Switch 2’s VRR (Variable Refresh Rate) performance surpasses the PS5, sparking discussion on 5ch’s “Hardware/Industry (Geha)” board. VRR is a feature that smooths out stutter when frame rates fluctuate, and the PS5 only gained support for it via a post-launch update. The thread argued over whether the Switch 2’s VRR support is on par with Xbox’s, which spiraled into a separate debate over whether AMD or NVIDIA chips are superior. Opinions split further after someone pointed out that GTA6 is expected to run at 30fps, raising doubts about whether the feature would even provide any benefit.
What people said
Whoa, yeah it is.
What was it again — doesn't it get choppy without VRR kicking in? All that trash-talk cuts both ways!
But Xbox is from the same era and it supports it fine…
Well, they're idiots, so of course they made it a weird spec.
Not wrong.
But isn't VRR what makes GTA6 more enjoyable?
Oh wait, it's 30fps, so no benefit there.
On Switch, 30-40fps is basically the standard.
Isn't the point that it helps in that range too?
Why are "sokuhou" posters (news-aggregator-site regulars) always so good at self-owns?
GTA6 be like, "Fair enough."
Yeah, that's the GPU brand nobody would ever choose.
PS5 > Xbox >>> Switch 2
Limited to VRR:
Xbox = Switch 2 > PS5
Conclusion:
PS5 > Xbox >>> Switch 2
Meanwhile in reality it looks more like a "Drag-You-Down Station" (a dig at "PlayStation").
Let's rank the CPUs too while we're at it.
For example, if you're running at 60fps and it suddenly drops to 40, you feel the stutter.
VRR is what makes that less noticeable.
It has nothing to do with just running at 30-40fps.
That's exactly why Re: #1 brought up LFC (Low Framerate Compensation) too, no?
Turns out it's still fake VRR even now.
And that's even though it's a pretty old chip, even for a desktop part.
There's never been a time AMD was better than Nvidia.
Every time they look like they might catch up, Nvidia just pulls away again.
PS5 got it added later too, right?
It's not that big a deal, honestly.
You could even say retro hardware was all "VRR" in its own way.
Modern consoles have gotten more PC-like compared to the old days, so this kind of mechanism is becoming necessary.
Roughly speaking, it's a feature that reduces stutter when the frame rate drops under load.
Nope.
It's more like the stutter gets suppressed during frame drops.
The stutter doesn't disappear completely, and it's not like the fps goes up or gets interpolated.
The Switch 2 is a handheld that uses a measly 20W lol.
There's no way a home console pulling 300W and calling itself "8K" would lose to that.
PS5's fake VRR requires 48FPS, so it has zero effect lol.
Oh, and if it's 30FPS to begin with, it doesn't even reach the 40FPS that "true" VRR requires either lol — irrelevant either way lol.
So basically, GTA6 is going to be choppy AND blurry, huh?
Way too dumb.
Uh, I'm talking about the 40-60FPS range that HDMI requires, nothing to do with the Switch 2 specifically.
Oh, and just to be clear since you seemed confused — I don't mean an actual microwave ("range" pun on the Japanese word for both).
Using FSR frame generation to push 30fps up to 60fps is straight-up insane.
It's obviously going to fall apart into a blurry mess.
Ask Nintendo about that one.
On PS5, the system itself handles it.
Background and Key Points of This Debate
The PS5 only gained VRR support via an update released years after launch, and due to the narrow range it covers, it’s sometimes called “fake VRR.” VRR is a mechanism for reducing stutter when frame rates fluctuate — it’s not a measure of power consumption or raw processing performance — so the thread’s reaction that “there’s no way a 20W handheld beats a 300W-class home console” conflates VRR’s technical meaning with processing power. There’s also technology like LFC (Low Framerate Compensation), which produces a pseudo-VRR effect even outside the normal VRR range, and differing opinions on where “true VRR” ends are part of what fueled the circular argument in the thread. It’s also worth noting that the underlying report is an analysis from overseas media, and the specific figures and refresh-rate ranges were not independently verified within the thread itself.
*This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) thread “DF: “Switch 2’s VRR completely surpasses PS5 😆”.”
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