Kojima Says PHYSINT Is Still ‘5-6 Years Away’ — 5ch: ‘Didn’t They Know They Were Just Being His Patron?’

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The story

Director Hideo Kojima’s remark from a May 2025 interview—that Kojima Productions’ new title PHYSINT would still take another “5 to 6 years” to complete—resurfaced on 5ch and sparked discussion. Working backward, that timeline points to a 2030–2031 release, and since Sony reportedly cut ties with the studio around that same window, reactions poured in along the lines of “well, of course they’d get dropped.” The thread saw pushback comparing this to Death Stranding, which shipped in roughly three and a half years, with some questioning why this project needed so much longer, while others defended the timeline as normal for a big-budget title. The discussion expanded to include theories about needing to build a track record right after going independent, as well as comparisons to Sony’s past decision to pour huge sums into Concord before canceling it.

What people said

1AnonymousSep 10, 2026 15:53
In a statement from May 2025, Director Kojima said PHYSINT's release was still "5 to 6 years away," which suggests a launch sometime around 2030 to 2031.
4AnonymousSep 10, 2026 15:54
That's just how Kojima's always been.

Didn't they know that going in when they signed up to be his patron?
27AnonymousSep 10, 2026 16:19
Re: #4
You mean 'Patreon' (a joke riffing on the similar-sounding words).
5AnonymousSep 10, 2026 15:55
So why did Death Stranding come out relatively fast, then?
9AnonymousSep 10, 2026 15:58
Re: #5
They busted their ass to build a track record.
10AnonymousSep 10, 2026 15:58
Re: #5
It was right after going independent, so they probably figured they needed results fast.

He did make it all the way to executive vice president at Konami, so he probably had some idea of what needed to be done.
7AnonymousSep 10, 2026 15:56
Still more honest than going back for seconds like the 'karintou' guy did (a jab at Nagoshi, mocked online for repeatedly asking his backers for more funding).
16AnonymousSep 10, 2026 16:07
Re: #7
Maybe he got cut precisely because he went back for seconds?
19AnonymousSep 10, 2026 16:10
But if you line it up—independence (2015), Death Stranding (2019), DS2 (2025), new title (2030)—it doesn't really look like it's taking forever.
89AnonymousSep 10, 2026 17:09
Re: #19
If DS2, which reused a ton of assets, still took six years and sales were underwhelming, then yeah, of course they'd get cut.
20AnonymousSep 10, 2026 16:10
Nagoshi trying to make an AAA blockbuster right out of the gate was insane, but the 'going back for seconds' thing is just something people online made up—otherwise the situation's basically the same.
94AnonymousSep 10, 2026 17:12
Re: #20
Wasn't that because NetEase told them to make an AAA game?
Still, going independent with just a handful of people and trying to make AAA is a reckless plan either way.
22AnonymousSep 10, 2026 16:15
5 to 6 years is pretty normal for a big-budget game though.
33AnonymousSep 10, 2026 16:21
Re: #22
Full-scale production after pre-production usually caps out around 3 years.
34AnonymousSep 10, 2026 16:22
Well, given Kojima's age, getting dropped is probably unavoidable at this point.
106AnonymousSep 10, 2026 17:20
Re: #34
It's not like it's manual labor lol.
45AnonymousSep 10, 2026 16:36
Microsoft would pick this up without even blinking…
50AnonymousSep 10, 2026 16:39
Re: #45
Though to be fair, Microsoft cuts projects pretty ruthlessly too—
like TFLO and Scalebound.
51AnonymousSep 10, 2026 16:40
Re: #45
Even Microsoft doesn't guarantee they'll stick around until a game's finished.
If the budget balloons out of control, they'll cut it in a heartbeat.
65AnonymousSep 10, 2026 16:53
Re: #45
I don't think it'd be effortless for them at all.
It'd be a pretty big gamble.
52AnonymousSep 10, 2026 16:43
Put another way, it just means it won't make it out in time for the PS5's prime years.
55AnonymousSep 10, 2026 16:44
Re: #52
Honestly, if they can recoup costs by 2031, isn't that fine?
Though is the PS5's lifespan maybe already winding down?
59AnonymousSep 10, 2026 16:46
For a modern big-budget game, 5 to 6 years is actually running pretty smoothly.
60AnonymousSep 10, 2026 16:48
Re: #59
And they've been working on it even longer than that—
there's no way it actually comes out in 2031.
63AnonymousSep 10, 2026 16:52
If it were really just about the thread title's premise,

they'd have already been cut between Death Stranding 1 and 2.
69AnonymousSep 10, 2026 16:55
Re: #63
Death Stranding didn't sell as well as expected, so they finally decided they couldn't afford to wait for the next one.
67AnonymousSep 10, 2026 16:53
Most of Kojima's games have shipped around three and a half years after being announced—
both Death Stranding titles came out in about that time post-independence—
so why did he say this one needs 5 to 6 years?
75AnonymousSep 10, 2026 16:58
Re: #67
Probably because he's also working on OD (his other in-development horror project with Jordan Peele).
73AnonymousSep 10, 2026 16:57
Also, an out-of-nowhere notice, huh…
Don't companies usually hold some kind of discussion first?
I guess not…
76AnonymousSep 10, 2026 16:59
Re: #73
This is a company that unilaterally decided to stop making physical discs.

It's very much a 'We're Sony, you get it?' kind of attitude.
77AnonymousSep 10, 2026 16:59
Re: #73
If you're basically told 'I'm not planning to hit the deadline, just let me do whatever I want,' then yeah, that's what happens.
78AnonymousSep 10, 2026 16:59
Re: #73
>discussion

No company does that, not just Sony—Microsoft wouldn't either lol.
They cut you off without any explanation, no arguing allowed.
91AnonymousSep 10, 2026 17:10
Re: #69
Wait, if Sony were capable of that kind of level-headed judgment, the Concord series wouldn't have shipped a single game 😅
96AnonymousSep 10, 2026 17:15
Re: #91
That's exactly why it got cut—because Concord burned them so badly.
99AnonymousSep 10, 2026 17:16
They spent 60 billion yen and 8 years on Concord, and they're still being lenient with Bungie's Marathon.
Compared to those, this is way more reasonable.
105AnonymousSep 10, 2026 17:20
Re: #99
That's exactly why Jim [Ryan] got pushed out.
There's no way Totoki would allow the same thing to happen again.
110AnonymousSep 10, 2026 17:23
A foreign fan's tweet:

I have contacts at SIE too, so I get where they're coming from.
For SIE, PHYSINT just isn't a cost-effective project.
They're being asked to invest tens of billions of yen, yet the IP belongs to Kojima Productions, and it goes multiplatform after just a year. Death Stranding didn't have the pull to drive hardware sales either 😅
There's no upside for them 😅
112AnonymousSep 10, 2026 17:26
Re: #110
That's just Sony being bad at negotiating contracts lol.
116AnonymousSep 10, 2026 17:29
Re: #110
So there was an upside to letting him make two Death Stranding games after all.

Background and Points of Debate

PHYSINT was unveiled at the 2023 PlayStation Showcase as Kojima Productions’ new spy-action title, and it’s been treated as a super-blockbuster project from the start. Since going independent in 2015, Kojima Productions shipped Death Stranding in about three and a half years and its sequel in roughly six, so the gap between that track record and this latest “5 to 6 years” comment became a focal point of debate on the thread. While AAA game development is generally considered to run 3 to 5 years these days, budget and staffing constraints often stretch that out, which is why opinions split over what counts as “normal.” There were also voices questioning the consistency of Sony’s decision-making, pointing to how the company poured huge sums into Concord only to cancel it shortly after launch.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Kojima blabbed in a 2025 interview that PHYSINT was still 5-6 years from completion lol, of course they’d get cut“.

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