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The story
A thread went up on 5ch’s Hardware/Industry (Geha) board about Nintendo’s new remake title. Some users pushed back on the ¥8,980 price tag, arguing “all they did was polish the graphics, add full voice acting, and throw in a jump button, and that’s the price?” while others praised the solid approach of boosting quality-of-life without touching the original’s core structure. Later in the thread, a long back-and-forth broke out over a hidden “burn the terrain to proceed” trick that’s existed since the original game, with posters disagreeing over whether it counts as a bug exploit or a legitimate strategy.
What people said
What it's really missing is minigames and political correctness lol
Skip the episodic split, but give us a defeat/game-over route
It's not FF7, come on
If only FF7 had gotten a remake like this instead
If FF7's remake had been like this, it would've actually been praised
Isn't that basically what people wanted from the FF7 remake in the first place?
Something that kept the main story intact and just polished the graphics while adding side events and extra content
But people who never actually played it ("air-play" posers) wouldn't notice
Funny thing is, you could burn through it in the original too
Equip a burning Deku Stick, and while at critical health wheezing for breath, it catches and lets you push through
Apparently Koichi Ishii cleared the original that way for the 3DS version
The second spiderweb can only be broken by burning it — don't you remember?
Seriously?
That's not even in my strategy guide
First time I've heard this
Well, it's basically an exploit anyway
Speaking of behind-the-scenes stories from back then, apparently Camelot's Takahashi brothers cleared the Water Temple without ever finding the Zora Tunic
Supposedly they told Miyahon (Miyamoto), "the Water Temple is way too hard, the underwater breathing time limit is brutal…" and everyone was floored
The first one you break through from a height
The second one you set on fire
That's not an exploit at all, it's the intended method
I'm talking about how that "break through from a height" web can actually also be burned through instead — what are you even saying?
Went and watched footage of the original
You're right
You didn't know? You just feel like jumping for no reason
You end up wasting time trying to force your way up spots you can't actually climb, just because you can jump now
Well, it lets you take shortcuts, doesn't it
Reminds me of about 10 years ago when other companies took their first step toward decline
The only companies that actually declined are the ones like Square Enix, Sega, and Bandai Namco that went all-in on PlayStation lol
Nintendo's been hearing this same criticism forever, and yet
they're a company that keeps delivering results, so I don't think it's worth worrying about
In Ura Zelda (the GameCube "Master Quest" version) you also burned through it to progress
No, that's not what I'm talking about at all
Please learn how to actually follow a conversation
There are two identical spiderwebs inside the Deku Tree, you know — remember that?
You're just self-appointing yourself thread police, unilaterally deciding "this is the spot we're talking about"
Nobody agreed to that
I keep telling you, that's not what I'm talking about
I'm talking about how the spiderweb you break by jumping down from a height also has a hidden trick where you can burn through it instead
Why are you suddenly bringing up the other spiderweb or Ura Zelda?
Who cares, honestly…
It's not a hidden trick at all, burning it is literally the intended solution
The strategy guide from back then even noted that the candlestick cue meant to hint at this wasn't very clear
It's fine for a remake to be plain
If you're going to pour that much effort into a remake and turn it into something totally different, just make a new game instead
It's not like this one was made by the actual Zelda team the way EPD1 titles are
Rather than tying up their ace talent on a remake for years, it's obviously better for them to focus on new titles
I'm saying jumping down from a height to break through is the intended method
The web itself can technically be burned, but swinging your stick normally doesn't connect downward, so you can't burn it that way under normal play
Except there's this bug-like quirk where a specific animation happens to connect and burn it anyway — is that getting through to you?
You burn it by rolling or holding up your shield, FYI
I get it just fine, I just think you're going on and on about something pointless
You can move the camera
You can jump
They deliberately kept the loading screens
See, that's a seriously impressive evolution, right?
Background and Key Points of This Debate
The title generating discussion this time isn’t a brand-new Nintendo game, but a remake of an existing one. It reportedly features modernized graphics, full voice acting, a free-moving camera, and an added jump command, while deliberately keeping things like the original loading times to preserve the original’s atmosphere. It’s priced at ¥8,980, and the thread saw posts comparing that to GTA6’s price — though it’s worth noting that, as of this writing, GTA6 doesn’t actually have a confirmed retail price yet, so that comparison was based purely on one poster’s hearsay. The argument that heated up later in the thread — over whether the spiderweb can be burned through — turns out to be a hidden trick that existed in the original game as well, apparently because it was barely documented in strategy guides at the time. The fact that this remake is being judged not by “how much was changed” but by “how much comfort was added without breaking the original” reflects the differing expectations longtime fans bring to remakes.
※This article is compiled as an excerpt/summary of the 5ch (Hardware/Industry (Geha)) thread “Did They Just Polish the Graphics?.”





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