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The story
With Atlus’s dungeon RPG series “Etrian Odyssey” now available as an HD remaster (bundling I, II, and III) for just ¥3,400, a debate over the series’ merits broke out on 5ch’s hardware/industry (Geha) board. The DS and 3DS entries were known for their stylus-drawn maps, and the battle balance and directorial vision shifted with each new installment. Opinions in the thread ranged from “just play the first one” to “IV is the series’ finished form” and “III is the best pick if you want something playable on current hardware,” with posters also debating why the pace of new releases has slowed.
What people said
Honestly, as a dungeon RPG it wasn't as good as people say.
It only got hyped up because it was a Nintendo exclusive.
Re: #3
I think a lot of its praise comes from how well it used the dual screens and stylus, not just how fun the gameplay itself was. It wasn't unfairly hyped just because it was exclusive.
I and II were still prioritizing ideas over polish, so they're not that fun. I played I, thought "eh, this is it?" and drifted away, but from IV onward it's been great.
Take that away and it becomes a pretty generic, unremarkable dungeon RPG.
Nah, from III onward the turn-based combat is top-tier, so it doesn't become generic even without the map-drawing.
I get that. But I guess Atlus just doesn't want players muscling through with absurdly strong weapons — they get anxious if the player isn't suffering.
Wait, what? I is the game where you're stuck without a Medic, Protector, and either a Bard or "Kasume" (fan nickname for a job class). From III onward things got more flexible.
Thinking back on it makes me want to play on 3DS again.
I like the Switch-era games too, but I loved the DS-era ones.
It's basically a different genre from other dungeon RPGs.
It's kind of like solving a tsumeshogi puzzle (a shogi puzzle with one forced solution).
IV, which old-school fans trashed at the time, is now treated as the series' masterpiece.
What didn't the old-school fans like about it?
Wasn't it things like the music, and the dungeons dropping to 3 floors per stratum? I and II had 5 floors per stratum, III cut it to 4, and IV cut it down even further.
I often saw comments like "it lost its edge and became too mass-market, it doesn't feel like Etrian Odyssey anymore," so I think a lot of people just couldn't handle the design shift that came with the director change.
In the end you have to raise a character in every single class, which gets exhausting too.
Knowing Atlus these days, they'd probably just sell a grinding map as DLC.
Back with Shin (New) II they already pulled the nonsense of "the map won't be complete unless you buy the DLC," though — apparently it got criticized so hard that they didn't do that again for V or X.
They added the Dissection Solution item for people annoyed by conditional drops, and you don't actually need to raise every single class.
Without it, you'd have to keep grinding until the rare item finally drops.
So much of the experience relied on the unique niche gimmick of drawing your own map with the stylus that, as a dungeon RPG proper…
The skill trees in this era are just a mess.
Just play III.
I actually thought II's game balance was worse than I's. IV is the easiest one to recommend overall, but among what's playable on current hardware it's III.
II's balance is broken because enemy evasion and attack power are way too inflated. Damage-dealing classes like Swordsman or Gunner miss so often that Ranger and Dark Hunter actually deal more damage. And enemy attack power is so inflated that wasting a slot on defense makes wipes more likely, so putting a Protector or a pet in your party actually makes things less stable, not more.
That line from Re: #33 about "the range of viable strategies being narrow outside of I" is something you'd never say if you'd actually played the series.
Maybe they're just an efficiency-obsessed min-maxer? It is a game where some party compositions are unfairly overpowered compared to others.
If you think the whole series has a narrow range of solutions, fine, that's consistent. But thinking I specifically has relatively high freedom is baffling — if anything, I is the narrow one.
If anything, I bet they just had so many choices they didn't know what to do, so they leaned on a walkthrough site and played it like checking answers. Worst case, they might just feel like they "cleared" the game because they read a guide.
I bought Yomi wo Saku Hana and Stranger of Sword City (both by Experience), but the moment I got Elminage Original, those became worthless. The UI's way too rough.
It's a precious item, and landing the finishing blow on the exact turn you use it is pretty hard. I wish they'd make it so the drop is guaranteed no matter when you finish the enemy off, or at least guarantee first-turn action.
Getting the drop nets you that class's strongest weapon — not wanting to put in the effort for that is just being spoiled.
Etrian Odyssey used to release fast once they had a template to work from, and it's been three years of silence since the remaster — so it's probably a sales issue.
A big factor was that Atlus, known for being slow developers, could crank these out back-to-back by reusing the system. It's also how they managed to put out Persona Q.
Well, it's less that Etrian Odyssey isn't profitable and more that Atlus just can't spare staff for a title that sells 100-150k copies. That used to be fine, but nowadays just recycling Persona sells 1-2 million copies every year. So it's cheap to make, but the time-efficiency is bad.
There's a theory that Buroto and Enrika were originally meant to be party members for a New III.
If they judged that wasn't working out, it wouldn't be surprising.
If you're going to say that, doesn't it mean nothing new will ever come out unless Nintendo releases a third DS-style dual-screen system?
Background and Key Points of This Discussion
Etrian Odyssey is a series that began on the DS in 2007, selling itself on dual screens and stylus-drawn maps. In the 3DS entry “Etrian Odyssey 2 Untold: The Fafnir Knight,” part of the dungeon maps were sold as DLC, a decision that split opinion even at the time — the thread’s comment that “the map won’t be complete unless you buy the DLC” is believed to be referring to this. Meanwhile, on the topic of why new entries have become less frequent since the 2020s, posters offered a commercial theory: that with Persona alone projected to sell over a million copies a year just through repeated re-releases, Atlus can’t easily spare staff for a title like Etrian Odyssey that sells around 100,000 copies. It’s worth noting, though, that this isn’t something Atlus has officially stated — it’s purely speculation from 5ch.
*This article is compiled and summarized from the 5ch (Hardware/Industry, aka “Geha”) thread “Etrian Odyssey I, II & III HD Remaster Hits ¥3,400 — Is Now the Time to Buy?.”
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