Nintendo Games Slammed for Demanding Too Much “Creativity” — 5ch Fires Back: “Mario’s Only Creative Part Is Finding Alternate Routes”

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The story

A social media post arguing that “Nintendo should design games with less-creative players in mind” went viral and became a hot topic on 5ch’s hardware/industry board (Geha). The original post claimed Nintendo overlooks a segment of players who simply aren’t good at being creative and would rather play within a given framework than invent their own goals. The thread split over how much of Mario or Zelda actually demands “creativity” in the first place, with some arguing that the freedom offered by Tomodachi Collection (Tomocolle) and Tears of the Kingdom is actually stifling, while others countered that Nintendo is, if anything, the company that caters most to casual players in the entire industry.

What people said

1AnonymousOct 29, 2026 13:20
Just a feeling, but Nintendo's full of hyper-creative people, so I think they underestimate how uncreative average players are.
Like, "Creating stuff is fun, right? Everyone loves it!"
They don't seem to realize there are plenty of people who find creating painful and just want to play with what they're given, within some set boundaries.
2AnonymousOct 29, 2026 13:23
Got just the thing for you: Wolverine.
You can play it without using your brain at all!
Let's go play games like that.

Play more.
11AnonymousOct 29, 2026 13:33
Re: #2
Yeah, this is just what happens once you get older.
That's why PlayStation is basically a paradise for middle-aged guys.
It's rough on old guys who've lost their creativity.
13AnonymousOct 29, 2026 13:34
I don't think Mario or Zelda actually require creativity though?
Isn't it more like they want games playable even by the incompetent, not games that don't require creativity?

Like those QTEs that progress whether you press the button or not —
now that was the invention of the century lol
39AnonymousOct 29, 2026 14:10
Re: #13
The part of Mario that requires creativity is finding routes other than the one to the goal —
like when you somehow make your way to some spot unrelated to clearing the level and find a coin or a 1-up there.
15AnonymousOct 29, 2026 13:38
Why are you so fixated on Nintendo?
If it doesn't suit you anymore, just go play games from someone other than Nintendo.
17AnonymousOct 29, 2026 13:40
Re: #15
If you can only measure things against Nintendo in the first place, doesn't that disqualify you as a creator?
18AnonymousOct 29, 2026 13:40
I wish some publisher would make a dumb game that's nothing but QTEs you can pass whether you press the button or not —
one where you get 100% guaranteed to see the ending even if you just leave it running.
54AnonymousOct 29, 2026 14:39
Re: #18
Just don't play games and binge some finished anime instead. It'll automatically play through to the final episode and end on its own.
19AnonymousOct 29, 2026 13:40
Isn't that what Xenoblade and Fire Emblem are — character-moe games you can enjoy without thinking too hard?
You're just not looking at them.
24AnonymousOct 29, 2026 13:50
Re: #19
You can't actually clear those without using your head properly either, you armchair gamer.
22AnonymousOct 29, 2026 13:45
If anything, Nintendo is the publisher that caters most to average players out of all game companies.
31AnonymousOct 29, 2026 14:02
Re: #22
Even if they think they're catering to us, the bar's still too high.
The gap is way too big.
They'd never imagine there are hordes of people out there even lower than rock-bottom gaming-forum posters.
43AnonymousOct 29, 2026 14:13
Re: #22
That's because nobody understands better than them that even lazy, crappy graphics will sell.
29AnonymousOct 29, 2026 13:59
This is a take I can somewhat understand.
Though I do wonder whether Tomodachi Collection (Tomocolle) really requires that much creativity.
33AnonymousOct 29, 2026 14:04
Re: #29
If you're just playing casually, you can get by just throwing in your real-life relationships, but once you want to go beyond that, there's a lot you have to actually think through.
30AnonymousOct 29, 2026 14:00
Even though it built its hardware brand on being the platform of choice for command-based RPGs,
it's always hated deep character-building systems with class changes.
Despite not wanting to think too hard, it looks down on action games,
and by repeatedly piling on Final Fantasy Crystal Chronicles (FFCC), it created a curse where Final Fantasy going action is never forgiven.
Just an endlessly foolish track record from people who only care about the Sony brand.
44AnonymousOct 29, 2026 14:14
Re: #30
For the crowd that just looks up a walkthrough site and copies the optimal build,
since they're just going to copy it anyway, the whole build system itself apparently feels unnecessary.

They seem to want something different from the game than the crowd that enjoys trial-and-error with build systems.
47AnonymousOct 29, 2026 14:18
Re: #44
Stat allocation and skill trees are fine if you can freely redo them, but if it's locked in once you've assigned points, it's nothing but an annoyance.
49AnonymousOct 29, 2026 14:27
Re: #47
Not being able to redo it is necessary for the sense of superiority that comes from believing the route you chose is better than the others.
52AnonymousOct 29, 2026 14:31
Re: #49
Don't need that kind of thing.
79AnonymousOct 29, 2026 15:26
Re: #49
If it ends up fixed and everyone converges on the same build anyway, it's pointless.
50AnonymousOct 29, 2026 14:27
Nintendo's player base, you know —
it's got a lot more middle-aged guys now.
They need to put out games aimed at that crowd too.
53AnonymousOct 29, 2026 14:35
Re: #50
Enjoying chess or gomoku in Clubhouse Games is fine,
but I draw the line at QTEs that progress whether you press the button or not.
57AnonymousOct 29, 2026 14:45
Tears of the Kingdom actually felt restrictive in the opposite way —
you can do lots of things, but they're all things Nintendo prepared in advance,
and you're forced to follow those elements almost like it's an on-rails game.
59AnonymousOct 29, 2026 14:47
Re: #57
It'd be terrifying if something the developers didn't prepare for got into the game.
81AnonymousOct 29, 2026 15:31
Re: #59
And yet it's exactly those kinds of people who end up squealing with delight whenever they find a glitch in a game.
82AnonymousOct 29, 2026 15:35
Re: #59
Something like that Wolverine game would be great — where if you step outside the normal boundaries, you end up in a field that looks like an unfinished open world.
61AnonymousOct 29, 2026 14:51
Choosing that for yourself and then complaining "I'm being forced to be creative~~" is way too paranoid.
It's just a game, so just do whatever you want to do.
62AnonymousOct 29, 2026 14:54
Re: #61
Thinking about it that way, they probably do have some imagination after all —
it's more like they're just using it in the wrong direction.
64AnonymousOct 29, 2026 14:56
Once you get to Minecraft-level stuff, it's a bit much for a tasteless middle-aged guy like me lol
66AnonymousOct 29, 2026 14:59
Re: #64
If you actually know you're a tasteless middle-aged guy, you won't even touch Minecraft lol.
The ones who get a complex about it are the ones who half-think they can do it — and that's true across action games, sandbox games, drawing, all of it.
92AnonymousOct 29, 2026 16:10
Miyamoto has said that for Zelda's puzzles, even though a million people can actually solve them, he tunes the difficulty so each player thinks, "Am I the only one who could've come up with this? Am I a genius?!"
Solving a puzzle in Zelda lets you get that same sense of superiority, which becomes its own pleasure.
On the other hand, when you watch amazing players of Tears of the Kingdom or Tomodachi Collection, you end up feeling inferior, like "Wait, I can't even do that much…?"
I do think games probably shouldn't be designed in a way that makes players feel inferior.
93AnonymousOct 29, 2026 16:15
Re: #92
Feeling inferior over a game? You're not in a position to be playing games right now — go build some backbone in real life, at work or wherever.
94AnonymousOct 29, 2026 16:17
Re: #92
I've never seen this kind of criticism leveled at Minecraft.
The exact same thing happens there, so why is it that whenever Nintendo does it, all people can come up with is this kind of nitpicking?
95AnonymousOct 29, 2026 16:17
Re: #92
That's because they only look at the end result and can't understand enjoying the process.
We live in an age where only the polished highlight reel ever gets shared as "the picture" of anything.

Watch out, because when someone with that kind of inferiority complex tries to force a result, they end up turning into the guy who dumped dish soap all over the sushi at Kura Sushi (a notorious viral vandalism incident).

Background and Key Points of the Debate

The discussion was sparked by a post on social media that went viral, arguing that “Nintendo should design games with less-creative users in mind.” Underlying this is the sense that many Nintendo titles — Tomodachi Collection (Tomocolle), Tears of the Kingdom, and Mario Maker among them — ask players to figure out their own methods and goals rather than providing them outright. What split the thread was whether people were conflating “games that don’t require creativity” with “games that are easy.” Neither finding alternate routes in Mario nor solving puzzles in Zelda is actually required to clear the game, and Nintendo itself has long publicly stated that it tunes difficulty so that “anyone can solve it, but it still makes you feel like a genius.” At the same time, some pointed out that Minecraft, which sells itself on the same kind of freedom, rarely draws this same criticism — suggesting an asymmetry where Nintendo simply gets singled out more easily. No official response from Nintendo to the original post or this debate has been confirmed.

※This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) thread “X: “Nintendo should design games with less-creative users in mind” ← goes viral with 10,000+ reactions“.

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