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The story
Foreign tech-analysis outlet Digital Foundry reported that Capcom’s open-world RPG Dragon’s Dogma 2 has 0.13 seconds (8 frames) of input lag on the Switch 2. The same article also pointed out reduced vegetation density, simplified screen-space reflections, and frequent pop-in. In the resulting 5ch thread, comparisons were drawn to figures from the same outlet’s testing of Stellar Blade on Switch 2 (19 frames of lag) and Portal on Switch 2 (4 frames of lag), sparking debate over whether the lag stems from the Switch 2’s hardware limitations or is a problem specific to its frame-generation feature.
Switch 2’s Dragon’s Dogma is in really rough shape
0.13 seconds (8 frames) of lag
The simplified lighting looks flat, especially noticeable in indoor areas and hubs. The Switch 2 version also shows reduced vegetation density, simplified ground clutter, lower-resolution screen-space reflections, and fewer shadow-casting lights. Pop-in — where characters suddenly appear just a few meters away — also remains an issue.
Source: digitalfoundry.net / Read the original article here
What people said
Laggier than cloud gaming.
Capcom: "Dragon's Dogma has 8 frames of lag."
Shift Up: "Stellar Blade has 19 frames of lag."
Dude, isn't that hardware just way too underpowered?
If you're a Nintendo user you probably wouldn't even notice, right?
It's just a low-spec thing 😂
Both the graphics and framerate blow consoles out of the water
Wasn't the Switch 2 version's Metascore pretty high though?
It's not game-breaking like GTA running at 30fps
Maybe you just don't pay attention to things normally
This is purely about specs
It's a numbers thing
🐷"I didn't notice!!" (mocking pig emoji aimed at Nintendo fans) — that kind of comment is beside the point
You should work on your observation skills
Sounds like the type who overlooks plenty, like in-game medals too
Apparently it depends on whether frame generation is actually being used
If it's not, the lag probably isn't that bad
Credit should go to the dev team for squeezing a demanding open-world RPG like this onto Switch 2 hardware at all. Previous console versions got multiple patches that brought major improvements, so hopefully Capcom gives this version — which could still turn into a great Switch 2 release — that same kind of care.
I play on a monitor too, so I'm torn between that and the Switch 2 version.
The Switch 2 version is better.
If you already have it, playing the PS5 version natively is the better call
The Portal actually has more lag than what's in this thread title
If you specifically want handheld mode, Switch 2 is your only option
That said, if you already own a Portal, that works fine too
It's not really the kind of game you need to take seriously anyway
If you own a Portal, the PS5 version is the only choice
It gets better battery life than the Switch 2, and you won't have to worry about blurry, choppy visuals
The lag thing might be true, but
Digital Foundry trashes every other mode too
It's just excessive negative campaigning, honestly — they've been pretty bad lately
If you actually read the article, they're praising Capcom's dev team for somehow getting this kind of open-world game running at all on low-spec Switch 2 hardware
Those Digital Foundry jerks just hate frame generation, don't they lol
On Metacritic, the only reviews for the Switch 2 version come from Nintendo-focused sites
The big general outlets reviewed the PS5 and PC versions
If PS5 were just as bad, they'd call it out for PS5 too
Since they don't, it must not be as bad as the Switch 2
From a PC perspective, both are garbage when it comes to lag
It's like being asked whether you'd rather date a 50-point ugly person or a 30-point ugly person — normally you'd say no to both
People have been saying since the Stellar Blade demo that Switch 2's frame generation has terrible ghosting and lag, though?
Judging by X, everyone at the Wilds Switch 2 hands-on event was just blindly saying 'graphics and performance felt identical to PS5 and PC!' 😄
Console peasants think PS graphics are good in the first place
Consoles are equally garbage on both graphics and lag lol
Background and Key Points of This Discussion
“Frame lag” refers to the number of frames between an input and its appearance on screen; 8 frames works out to roughly 0.13 seconds at 60fps. The comparison figures raised in the thread — Stellar Blade (19 frames) and Portal (4 frames) — come from the same outlet, Digital Foundry, measuring various Switch 2 titles, and all are reported specifically as lag tied to the use of frame generation (frame interpolation). The point of contention was whether this lag is “a flaw unique to the Switch 2 version” or “something inherent to console ports in general, or to frame-generation technology itself” — the comment about Monster Hunter Wilds having lag on every platform fits into that context. It’s also worth noting that while the article is harsh about the simplified graphics, it simultaneously praises the development effort behind squeezing a major open-world title onto low-spec hardware — so it isn’t a simple one-sided takedown.
*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Digital Foundry: “Switch 2’s Dragon’s Dogma 2 is a laggy mess with 0.13 seconds (8 frames) of delay”“.
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