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The story
The PS5 game Marvel’s Wolverine, released on September 15, 2026, saw a 28% price cut on Amazon barely two weeks after launch. Rakuten Books soon followed suit with the same discount. On a 5ch thread in the hardware/industry (“Geha”) board, posters reacted with shock at how fast the price drop came — “That was way too fast a call!” — while others predicted it would soon end up in bargain-bin sales or New Year’s grab bags, and voiced concern over whether it could still hit its first-year sales target. Discussion of what’s driving the discount touched on inventory levels and the used-game market, turning the thread into more than just a price-drop report.
What people said
It's exactly because there was no shortage of suckers buying it right away that we ended up here!
but Amazon sure moved fast on that discount! 👺
( ゚_⊃゚)
Even ¥500 is too much, lol
They'll just be handing out codes for free.
By year's end it'll hit the bargain cart, or come New Year it'll get stuffed into one of those depre— I mean, "lucky bag" grab bags.
Garbage that cost ¥50 billion to make.
They could've funded PHYSINT with that 🤭
If you're fine with that,
go ahead and buy it now.
Wonder how it's actually selling in the US and elsewhere.
The game of chicken begins.
turns out it wasn't.
The quality's TEMU-tier though
Though I wouldn't want it even for free.
If the rumored first-year target of 6 million units is real, Sony will hand this thing out by any means necessary.
Selling it the normal way clearly isn't going to move the numbers anymore.
Wait this one out until it gets down there too.
Wait, when did this even launch again?
which points to serious oversupply of new copies, plus copies that did sell getting flipped straight back in as trade-ins —
overall, turning into dead stock looks unavoidable at this point.
If just those 20,000 physical copies keep cycling through the used market, it'll only hurt sales further.
Then again, if there'd been no physical version from the start, people probably wouldn't have bought it at all — so revenue ends up about the same either way.
Get rid of discs and it's way easier to control pricing even on a shit game.
now selling shit-game Wolverine at 28% off!
That was fast! 👺
( ゚_⊃゚)
Rakuten Books and Amazon are definitely watching each other, right?
Isn't that just pathetic?
It's probably around 1 million units by now.
At this rate they'd seriously need to print codes, fake the "downloads," and just burn the discs to hit quota.
This is literally the Reiwa-era E.T. (the infamous Atari cartridge landfill disaster) all over again.
The massive losses piling up since Concord look pretty dire.
Even a super rough estimate — ¥5,000 a unit times 5 million units — comes to a ¥25 billion extraordinary loss.
There's a legend for this: New Gundam Breaker, whose demo was so awful it set off a wave of pre-order cancellations — a panicked Amazon slapped a 46%-off discount on it on launch day itself…
Background and Talking Points
This price cut made waves precisely because of how quickly it followed launch. The thread cited rumors of a 6-million-unit first-year sales target and a ¥50 billion development budget, but both figures are unconfirmed hearsay, not verified official numbers. On the speed of the price drop, some posters suspected physical copies were flowing straight back into the used market, while others noted it could simply be a routine post-launch sale like any other year. Opinions in the thread were split on whether the discount reflects oversupply or is just standard promotion, and some linked it to worries about Sony’s game division performance — though that connection is speculation from thread participants, not something backed by financial results.
※This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “[Good News] That Wolverine Game Is 28% Off on Amazon! Everyone Hurry!“
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