Hideki Kamiya: “Hey Microsoft… Gathering Talented People Doesn’t Automatically Make a Fun Game”

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The story

PlatinumGames’ Hideki Kamiya sparked discussion on 5ch’s Hardware/Industry (Geha) board after saying that when it comes to Microsoft’s approach to hiring talent, “it’s not as simple as gathering talented people and expecting a fun game to come out of it.” While Microsoft has pushed forward with major acquisitions like Activision Blizzard in recent years, it has also seen a wave of Xbox studio closures and layoffs, and the thread filled up with comments weighing the validity of Kamiya’s remark by pointing to things like 343 Industries’ struggles with Halo and staff cuts at id Software. At the same time, plenty of posters pointed out that Kamiya himself never managed to finish Scalebound, casting doubt on how much weight his comment should carry.

What people said

6AnonymousSep 26, 2026 08:58
Because of you, people are saying Kojima's gonna get cut too eventually, you know?
7AnonymousSep 26, 2026 08:58
The moment they cut costs, Asha's objective was already achieved. What happens after that isn't their problem.
8AnonymousSep 26, 2026 08:59
Jim Ryan◯: "Wonder why that could be~ (playing dumb)"
Sweet Baby◯: "Beats me~ (staring into the distance)"
9AnonymousSep 26, 2026 08:59
Embezzling Resident Evil's budget to secretly make DMC — that's just not how things work anymore.
10AnonymousSep 26, 2026 08:59
Well yeah, there's also cases like Scalebound where they never allocated any real staff and it just ended up never getting finished.
14AnonymousSep 26, 2026 09:03
Cygames doesn't seem to be doing great either — even their engine ended up switching to UE5.
15AnonymousSep 26, 2026 09:03
Okamoto (Yoshiki Okamoto, veteran Capcom producer) said something similar too — gather talented people and they just end up forming factions around "this is how we did it at my old company," and nothing moves forward.
19AnonymousSep 26, 2026 09:05
And what exactly have YOU been doing?
51AnonymousSep 26, 2026 09:39
Re: #19
He's making Okami 2 right now, isn't he?
21AnonymousSep 26, 2026 09:06
A grown adult with both status and a track record shouldn't keep playing the wild maverick forever and running his mouth.
Xbox's new CEO is way younger than this guy and doing just fine.
50AnonymousSep 26, 2026 09:37
Re: #21
What do you even mean by "playing the wild maverick"?
27AnonymousSep 26, 2026 09:14
Kamiya's got his issues, but he's right on this one.
It starts with "just poach Miyamoto and it'll all work out" thinking — and it nails exactly what's broken about Microsoft, who are still killing off titles to this day.
55AnonymousSep 26, 2026 09:48
Re: #27
34AnonymousSep 26, 2026 09:20
It's true, though. Take 343 Industries, the Halo studio — from the moment it was founded they scooped up veterans from studios all across the industry to focus on making the ultimate Halo, and yet in reality their management was such a mess it nearly killed the franchise for good.
38AnonymousSep 26, 2026 09:25
Honestly, projects that gather a bunch of big names and market that as the whole selling point often end up unwatchable failures, lol — same goes for anime.
"Too many captains steer the ship up a mountain" (a Japanese proverb: too many cooks spoil the broth)…

Even if you made a variety show with Sanma Akashiya, Emiko Uenuma, and Ichiro Furutachi all as main MCs, it'd fail like 99% of the time.
46AnonymousSep 26, 2026 09:32
Capcom's still handing him work up through "Dog-God 2" (a jokey mangling of Okami's name), but I wonder what happens after that.
52AnonymousSep 26, 2026 09:41
Re: #46
If it doesn't sell, he's out.
If it sells, it becomes a series.
63AnonymousSep 26, 2026 10:05
Re: #27
The only one actually living out the "just need that one guy" thing for real is probably Sakurai (Masahiro Sakurai, Smash Bros creator).
103AnonymousSep 26, 2026 10:35
Re: #63
Miyazaki (Hidetaka Miyazaki, FromSoftware) seems like he could actually pull that off, though.
65AnonymousSep 26, 2026 10:07
Re: #1
The gaming-forum crowd is trashing him, but this take is correct.
Spending big money to gather talented staff doesn't guarantee you get a fun game out of it.
Happens all the time in anime too — like the Grendizer reboot, which pulled together top talent using Saudi money.
71AnonymousSep 26, 2026 10:13
Re: #65
We're not talking about anime here.
68AnonymousSep 26, 2026 10:09
Re: #1
That's exactly why you need to spend the money, idiot.
80AnonymousSep 26, 2026 10:17
Re: #68
But in reality, Microsoft — who's supposed to have all the money — is at the bottom of the heap.
They sure spent plenty on the Activision Blizzard buyout, that's for sure.
73AnonymousSep 26, 2026 10:14
Cutting talented people and pouring the money into Kojima instead is the height of incompetence.
78AnonymousSep 26, 2026 10:16
Re: #73
Microsoft really does love its problem properties, huh, lol.
83AnonymousSep 26, 2026 10:18
Isn't this Microsoft reshuffle actually about tearing down walls so people can be assigned properly depending on how development is progressing?
I took it as them trying to avoid a repeat of FF15, where the cutscene team ended up with nothing to do and just started making gourmet rice balls.
89AnonymousSep 26, 2026 10:22
Re: #83
Moving them from directly under Microsoft's Xbox studios to under Activision instead — feels more like they're just dumping the responsibility onto Activision, if you ask me.
And Activision's in a rough spot too, what with COD on the decline.
84AnonymousSep 26, 2026 10:18
The id Software layoffs, though — the studio behind the DOOM reboot — that just feels like a straight-up blunder.
Gutting a studio that makes games that good…
87AnonymousSep 26, 2026 10:20
Re: #84
It becomes funding for Kojima's garbage games and Hollywood star cameos.
90AnonymousSep 26, 2026 10:22
Xbox has nothing but duds because they can't build a relationship of trust with developers.
92AnonymousSep 26, 2026 10:24
Re: #90
You don't even own an Xbox, do you.
Honestly, I think Japan's decline comes from more and more people making calls like that.
104AnonymousSep 26, 2026 10:36
I think the philosophy that "people make games" is correct, but I also think a day will come when a tiny handful of staff lean hard on AI to churn out blockbuster titles.
109AnonymousSep 26, 2026 10:40
Re: #104
AI's just a tool.
As long as humans are the ones judging and evaluating what comes out of it, the principle that "people make games" doesn't change.

Background and Key Points of This Topic

Microsoft has kept cutting costs even after its 2023 acquisition of Activision Blizzard, pushing ahead with the closure and consolidation of multiple Xbox studios. 343 Industries pulled in talent from across the industry to rebuild the Halo brand, but the series’ stagnation still hasn’t been resolved. The comparisons drawn in the thread stem from that backdrop. Kamiya himself ended his collaboration with Microsoft without ever finishing Scalebound, which is why the thread’s disagreement centered less on whether his statement was valid and more on “does he even have standing to say this, given his own track record.” The point that talent quality and organizational management are separate issues is one often raised within the industry — other developers, including Yoshiki Okamoto, have made similar remarks — and that’s context the article body alone doesn’t fully convey.

※This article is an excerpt and summary based on the 5ch (Hardware/Industry (Geha)) thread “Hideki Kamiya: “Hey Microsoft… Gathering Talented People Doesn’t Automatically Make a Fun Game”.”

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