Sony’s New Releases Score in the 80s on Metacritic but Player Counts Are Cratering — Marathon, Saros, and Tokon All Struggling

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The story

Sony’s new releases this year — Marathon, Saros, and Marvel Tokon — all scored in the 80s on Metacritic, yet threads on 5ch’s hardware/industry (“Geha”) board have been buzzing about how fast they’re fizzling out. A post claiming the fighting game Tokon’s peak concurrent player count had dropped to just four digits within ten days of launch drew particular attention, stoking worries about next year’s lineup as well.

What people said

1AnonymousAug 18, 2026 20:33
Aren't they all in trouble? 🤔
2AnonymousAug 18, 2026 20:33
It's at the point where you'd think they're making garbage on purpose lol
4AnonymousAug 18, 2026 20:36
Any game that lands in the 'Special Lineup' is basically guaranteed to flop.
5AnonymousAug 18, 2026 20:37
At this rate every studio's probably getting shut down by next year.
6AnonymousAug 18, 2026 20:38
Metascores: Marathon 82, Saros 87, Tokon 86 — all comfortably north of 80.
16AnonymousAug 18, 2026 20:42
Re: #6
Funny how you never hear any good buzz about them though. Are PS5 owners actually playing these?
20AnonymousAug 18, 2026 20:46
Re: #6
Does the Metascore even matter if PlayStation owners aren't buying the games anyway? They only judge by whether it's free or not.
78AnonymousAug 18, 2026 22:26
Re: #6
This is exactly why you can't trust Metacritic — especially for PlayStation games.
11AnonymousAug 18, 2026 20:39
Tokon's fine since Deadpool was the only thing that went viral.
13AnonymousAug 18, 2026 20:40
Will 'Space Baldy' (forum nickname for an upcoming Sony sci-fi title) even make it out in time for a disc release?
15AnonymousAug 18, 2026 20:42
It's basically just a list of names written in the Death Note called 'Special Lineup.'
19AnonymousAug 18, 2026 20:45
Let's cut Tokon some slack…
The game itself isn't bad.
The PSN account-linking requirement on Steam and the lack of optimization are the downsides.
Other than that it's just… not selling.
49AnonymousAug 18, 2026 21:01
Re: #19
Those downsides are way too big to just brush off.
50AnonymousAug 18, 2026 21:03
Re: #19
It's not just that it's not selling — the real problem is that day one was the peak, and the player count kept dropping all through the first weekend.
97AnonymousAug 18, 2026 23:36
Re: #19
It's not terrible, but the systems feel way too rough compared to other fighting games.
People are also starting to suspect input-related bugs, so they should fix that along with the PC optimization.
Honestly, for a combo-heavy game, barely having working input buffering is a straight-up flaw.
21AnonymousAug 18, 2026 20:47
For Sony, shutting down studios is more profitable than actually making first-party games.
23AnonymousAug 18, 2026 20:48
[Sad News] Sony's Marvel fighting game Tokon sees peak concurrent players drop to four digits in under 10 days
https://krsw.5ch.io/test/read.cgi/ghard/1786862471/

Right now it's declining even faster than Marathon.
28AnonymousAug 18, 2026 20:49
Re: #23
Marathon is just boring, but this game is unstable on top of being boring.
24AnonymousAug 18, 2026 20:48
There are still like 3 more games coming in the Concord series, can't wait. (sarcastic — Concord was Sony's live-service game pulled from sale shortly after launch)
27AnonymousAug 18, 2026 20:49
Re: #24
Seriously? lol
25AnonymousAug 18, 2026 20:49
Hint: the Special Lineup.
29AnonymousAug 18, 2026 20:50
Are they intentionally trying to make garbage games or something?
31AnonymousAug 18, 2026 20:50
Re: #28
Wasn't it something about the anti-cheat being incredibly resource-heavy?
34AnonymousAug 18, 2026 20:51
Nice try, hater.
2027 has 'Granny 20,' 'Blackout Dawn 2,' 'Space Baldy,' and 'PC Bank Heist' lined up, you know?? (mocking nicknames for anticipated Sony titles)
53AnonymousAug 18, 2026 21:07
Re: #34
Lol, next year's lineup is already toast too.
'Blackout Dawn' brings back memories.
39AnonymousAug 18, 2026 20:54
Um… please don't forget about '4:LOOP'…
It might be next year, but still…

52AnonymousAug 18, 2026 21:05
Re: #39
It's Sony's Left 4 Dead knockoff, selling itself on having 'former Left 4 Dead staff involved.'
Already sounds doomed just from that.
40AnonymousAug 18, 2026 20:55
Nintendo: "Pokoa, Tomodachi Collection, Splatoon, Rhythm Heaven♥"

Microsoft: "Forza Horizon 6😤"

Sony: "A-aaaaugh😭"
43AnonymousAug 18, 2026 20:57
Re: #40
Lol
Looking at this, everyone but Sony has a strong first-party lineup this year lol
47AnonymousAug 18, 2026 20:57
Re: #40
The PS5 is the only platform with basically nothing people are talking about this year.
48AnonymousAug 18, 2026 21:01
Re: #40
What even is this.
76AnonymousAug 18, 2026 22:10
Saros was actually pretty fun.
77AnonymousAug 18, 2026 22:22
Re: #76
I'd like to know how it stacks up against other bullet-hell shooters like Luna Abyss, but you don't see many comparisons out there……
Especially now that it's not such a rare genre anymore.
84AnonymousAug 18, 2026 22:53
Tokon's domestic marketing has been shockingly nonexistent.
85AnonymousAug 18, 2026 22:54
Re: #84
Haven't heard the name 'Yuke's' in a while. (Japanese developer known for wrestling games)
86AnonymousAug 18, 2026 22:57
Sony just doesn't have the sense for making games.
90AnonymousAug 18, 2026 23:14
Re: #86
Well… it's a company that makes Smash Bros knockoffs…
So yeah, what did you expect.
95AnonymousAug 18, 2026 23:35
This is supposed to be the peak of the PS5's lifecycle, but ever since Monster Hunter it's basically been dead air.
96AnonymousAug 18, 2026 23:36
Re: #95
That's because Square Enix and Capcom ran off to the Switch 2.

Background and Key Points

Sony’s PlayStation Studios is a first-party portfolio (Naughty Dog, Insomniac, Sucker Punch, plus smaller acquired studios like Bungie and Firewalk) that historically leaned on tentpole single-player releases and, since the 2010s, an increasing bet on live-service titles. “Special Lineup” (スペシャルラインナップ) is the marketing banner Sony puts on select PS5 titles for pre-order bonuses and promotion; posters treat inclusion in it as an ill omen because prior recipients (including the shut-down live-service game Concord, referenced sarcastically in the thread) flopped commercially despite the push. Metacritic aggregates critic reviews into a 0-100 score and is widely used in Japan as shorthand for a game’s quality, but it says nothing about sales or ongoing player counts — which is precisely the gap the thread is arguing about.

The split in the thread isn’t over whether these games are struggling — everyone agrees Marathon, Saros, and Tokon are underperforming. It’s over whether Metacritic scores in the 80s mean anything at all, given that praise doesn’t seem to be translating into buzz or players. Some posters extend that skepticism into naming specific culprits for Tokon (PSN account-linking on Steam, poor PC optimization, possible input-buffer bugs), while others just wave it off as evidence Metacritic “can’t be trusted” for PlayStation titles.

What readers unfamiliar with the Japanese context might miss is that “Geha” board cynicism toward Sony first-party output has hardened over several years of high-profile live-service cancellations (Concord being the most infamous), so the reflexive “they’re doing this on purpose” jokes reflect accumulated distrust rather than fresh analysis of these three specific games. The thread also never engages with whether Steam concurrent-player figures (the “four digits” cited for Tokon) are even a fair proxy for PS5 sales, since PlayStation platform-specific numbers aren’t public.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (“Geha”)) thread “This Year’s Sony Games: ‘Marathon, Saros, Marvel Tokon, Wolverine (planned)’ — Yeah, This.”

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