From our other sites
The story
A late-night chat thread on 5ch’s “Live/Anything Goes” (Nanademo Jikkyo) board ranged over everything from anime movie talk to VTuber clips to retro games. One question in particular got things buzzing: “Which Super Famicom (SNES) games are still fun to play today?” drew a steady stream of classics, from *Sandra no Daibouken* (a cult Japan-only puzzle-platformer) to *Super Metroid*.
What people said
Does Kagawa even have a theater that can afford to run revival screenings?
F9 is the legendary script-spamming troll that Okera calls his master
Though Okera does his own spamming by hand
Is this game actually any fun?
https://cho-animedia.jp/imgs/zoom/790783.jpg
There's Akutan's friend in the top left, huh
https://youtu.be/3i_TLQsaAgU https://i.ytimg.com/vi/3i_TLQsaAgU/maxresdefault.jpg
That's not the Southern All Stars one
https://pbs.twimg.com/media/E8XB-zPVgAI0KWW.jpg
Shut up, trash — quit forcing that "nnasshoi" catchphrase on everyone
Sandra no Daibouken (The Great Adventure of Sandra)
Super Metroid
Can it even run Genshin Impact?
Dabupan-saaan 😭
D-deabu-ponchi-haaan 😥 (a deliberately garbled spelling of the nickname above, for laughs)
Background and Key Points
The Super Famicom (Nintendo’s SNES, sold in Japan from November 1990 until production ended in 2003) built one of gaming’s deepest libraries, and both titles named in the thread sit at opposite ends of it. Super Metroid (1994) is a globally canonized classic, credited alongside Castlevania: Symphony of the Night with defining the “Metroidvania” genre and still cited on best-of-all-time lists worldwide. Sandra no Daibouken (“The Great Adventure of Sandra”), a 1992 Vic Tokai puzzle-platformer, is the opposite case: it never left Japan, has no official translation, and survives mainly as a retro-gaming in-joke passed around by longtime 5ch and Niconico users rather than something a casual fan would stumble on.
The thread didn’t really split into camps arguing for or against either game — it produced exactly two answers before the topic moved on, so there’s no debate on record about which is “better” or how to define “still holds up.” What passes for tension is the contrast in taste itself: one poster reaching for an internationally beloved cult classic, another reaching for something so obscure it barely exists outside a niche of Japanese retro collectors.
What’s easy to miss is that the question got derailed almost immediately by a joke asking whether the console “can even run Genshin Impact” — a gag about 16-bit hardware limitations, not a real answer. Readers expecting a substantive nostalgia thread should know this was one fleeting aside in a much longer, unrelated late-night ramble, not a dedicated retro-gaming discussion.
*This article is excerpted and summarized from the 5ch (Nanademo Jikkyo G) thread “Late-Night Funatan House (・o・🍬)🏡.”












Leave a Reply