GTA6 Pre-Orders Reportedly Hit 12.13 Million Before Launch

From our other sites

The story

With “Grand Theft Auto VI” set to launch on November 19, a 5ch thread reported that pre-orders had reached an estimated 12.13 million units as of November 13, according to market research firm Sensor Tower. The figure marks a sharp jump from 9.69 million on November 10 — a surge over just three days — and is said to already account for returns. The thread buzzed with complaints over the game’s confirmed variable 30fps, its massive 200GB download size, and whether the title can turn a profit against its reported 300-billion-yen development budget, while others noted that in Japan, the anime-style Chinese game “Infinity Ananta” might actually generate more buzz — highlighting a gap in how the game is being received at home versus abroad.

What people said

1AnonymousNov 15, 2026 11:52
Sensor Tower, a firm that provides market research and competitive-analysis services for businesses, has released data showing that pre-orders for "Grand Theft Auto VI" (GTA6), set to launch on November 19, had reached an estimated 12.13 million units as of November 13.
As Launch Approaches, GTA6 Pre-Orders Keep Climbing
Sensor Tower had previously reported that cumulative pre-orders for the PS5 and Xbox Series X|S versions of GTA6 stood at 9.69 million as of November 10. Just three days later, on November 13, that estimate had already risen to 12.13 million.
6AnonymousNov 15, 2026 11:56
Apparently it just came out that the game runs at variable 30fps, and refunds are pouring in.
8AnonymousNov 15, 2026 11:57
Re: #6
This number is the estimated sales total after returns have already been deducted.
13AnonymousNov 15, 2026 12:00
Re: #6
The boycott over PS dropping physical discs didn't do anything, but maybe this one will actually have an effect?
11AnonymousNov 15, 2026 11:58
Guess I should buy a gaming PC with something like an RTX 5070 Ti to get ready for the PC version?
That'd run about 500,000 yen, I'd guess.
14AnonymousNov 15, 2026 12:00
Re: #11
The PC version's probably not coming out until around the same time as the PS6.
16AnonymousNov 15, 2026 12:02
Re: #11
Graphics cards are so expensive right now — you're really gonna buy one just for this game? I guess a mid-range card would still be fine?
19AnonymousNov 15, 2026 12:04
A guaranteed masterpiece?
23AnonymousNov 15, 2026 12:06
Re: #19
Can it live up to the "guaranteed masterpiece" hype, or will it snap that flag in half?
25AnonymousNov 15, 2026 12:07
Re: #23
GTA5's overrated if you ask me — if you just stuck to offline/story mode, you'd clear it fast and that'd be the end of it.
22AnonymousNov 15, 2026 12:06
Are that many people really pre-ordering what's just a digital download?
Are people really that desperate to play it on day one?
26AnonymousNov 15, 2026 12:08
Re: #22
It's 200GB, so if you don't pre-download it, you won't be able to play on launch day.
Also, it's not that big a deal in Japan, but overseas it's basically a festival — people are even taking "GTA6 vacation days" off work.
40AnonymousNov 15, 2026 12:14
Re: #26
Does 200GB really take that long?
I reserved the day-one physical copy for courier delivery (lit. "kuroneko," i.e. Yamato's black-cat delivery service), so it won't show up until the afternoon at the earliest anyway…
43AnonymousNov 15, 2026 12:15
Re: #26
I mean, Sony even raised their earnings forecast because of this.
36AnonymousNov 15, 2026 12:13
How come we don't get more games like GTA?
Watch Dogs and Saints Row have both stalled out as series.
42AnonymousNov 15, 2026 12:15
Re: #36
I played a bit of Watch Dogs and the controls felt needlessly complicated.
GTA keeps its systems simple and the difficulty forgiving.
49AnonymousNov 15, 2026 12:17
Re: #36
The studio behind Saints Row went under…
And Ubisoft, who made Watch Dogs, is apparently in financial trouble these days too.
53AnonymousNov 15, 2026 12:18
Does it actually run smoothly on a base PS5?
59AnonymousNov 15, 2026 12:19
Re: #53
Looking back, the PS3 version of GTA5 had some serious frame drops.
The game itself was still fun though.
60AnonymousNov 15, 2026 12:20
Re: #53
There's an official ~30-minute PS5 gameplay video out there.
Personally, I thought it ran fine.
65AnonymousNov 15, 2026 12:24
Variable 30fps, lol.
69AnonymousNov 15, 2026 12:24
Re: #65
What was GTA5 running at again?
70AnonymousNov 15, 2026 12:25
Re: #65
About 20fps on average, I think.
73AnonymousNov 15, 2026 12:26
A foreign fan absolutely loses it over the 30fps, and the post rakes in a ton of likes…
79AnonymousNov 15, 2026 12:28
Re: #73
Wait, why's this guy even mad?
86AnonymousNov 15, 2026 12:33
Re: #73
Honestly, if you don't clock it just from the profile picture, you're not much of a gamer.
This is just Xbox-fanboy kayfabe (staged internet drama).
93AnonymousNov 15, 2026 12:40
And apparently the graphics everyone was hyped about are kind of blurry too.
98AnonymousNov 15, 2026 12:41
Re: #93
The left one looks prettier, but the right one looks more photorealistic.
Either way, both look amazing.
102AnonymousNov 15, 2026 12:44
Re: #93
And this quality is still running at variable 30fps, lol.
97AnonymousNov 15, 2026 12:41
It's really not that big a deal in Japan, is it.
Even I don't see it as anything more than just another AAA title.
Doesn't feel like some special must-play game to me.
100AnonymousNov 15, 2026 12:43
Re: #97
Japanese gamers love anime art styles, after all.
The anime-style "GTA-but-anime" game Infinity Ananta is more popular over here.
115AnonymousNov 15, 2026 12:52
Re: #100
It's not really about the anime art for me — I just don't find the gameplay itself that fun.
Guess our taste is just different from Westerners'.
101AnonymousNov 15, 2026 12:43
In Japan, I bet the Chinese mobile game Infinity Ananta ends up getting more buzz than GTA6.
It's basically a 3D anime-style mashup of GTA and Yakuza.
103AnonymousNov 15, 2026 12:44
Re: #101
Speaking of which, there was that game NTE that came out this year — whatever happened with that?
104AnonymousNov 15, 2026 12:45
Re: #103
It's doing okay — made 64 billion yen in sales over six months.
108AnonymousNov 15, 2026 12:47
Re: #103
NTE is basically the top dog in mobile gaming right now.
Ananta, its souped-up follow-up, is definitely shaping up to be GTA6's biggest rival.
110AnonymousNov 15, 2026 12:49
Re: #108
GTA's apparently already pulled in $1.1 billion (170 billion yen) just from pre-orders — can Ananta even compete with that?
114AnonymousNov 15, 2026 12:51
Re: #110
GTA6's development budget was 300 billion yen, so it's still deep in the red…
116AnonymousNov 15, 2026 12:52
Re: #114
Nah, GTA's real money comes from GTA Online.
Box sales are basically peanuts by comparison.
117AnonymousNov 15, 2026 12:53
Re: #114
Apparently that's just a rumor.
A Rockstar exec said the claim that it's already topped $1.5 billion is false.

Background and Key Points of This Topic

It’s worth noting that Sensor Tower is a private research firm specializing in app-store data analytics, and this estimate is the company’s own calculation rather than an official sales announcement. GTA6 has been delayed multiple times, and while a surge in pre-orders is being reported right before launch, claims about variable 30fps and a wave of refunds have spread through the thread without any numerical evidence backing them, and no one has actually verified whether they’re true. The 300-billion-yen development budget is said to be among the largest ever for a game, but the GTA series’ main revenue driver has always been GTA Online after launch, and some in the thread pointed out that it’s premature to judge profitability from box sales alone. The claim that reaction in Japan has been lukewarm is also more of an impression drawn from comparisons with the popular Chinese title “Infinity Ananta” than a hard fact, and should be read as a separate matter from GTA6’s actual quality.

*This article is composed of excerpts and a summary from the 5ch (Nandemo Jikkyo G) thread “[Dominant] GTA6 Pre-Orders Top 12 Million a Week Before Launch?? Guinness Record Inbound lol.”

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *