From our other sites
The story
With “Grand Theft Auto VI” set to launch on November 19, a 5ch thread reported that pre-orders had reached an estimated 12.13 million units as of November 13, according to market research firm Sensor Tower. The figure marks a sharp jump from 9.69 million on November 10 — a surge over just three days — and is said to already account for returns. The thread buzzed with complaints over the game’s confirmed variable 30fps, its massive 200GB download size, and whether the title can turn a profit against its reported 300-billion-yen development budget, while others noted that in Japan, the anime-style Chinese game “Infinity Ananta” might actually generate more buzz — highlighting a gap in how the game is being received at home versus abroad.
What people said
As Launch Approaches, GTA6 Pre-Orders Keep Climbing
Sensor Tower had previously reported that cumulative pre-orders for the PS5 and Xbox Series X|S versions of GTA6 stood at 9.69 million as of November 10. Just three days later, on November 13, that estimate had already risen to 12.13 million.
This number is the estimated sales total after returns have already been deducted.
The boycott over PS dropping physical discs didn't do anything, but maybe this one will actually have an effect?
That'd run about 500,000 yen, I'd guess.
The PC version's probably not coming out until around the same time as the PS6.
Graphics cards are so expensive right now — you're really gonna buy one just for this game? I guess a mid-range card would still be fine?
Can it live up to the "guaranteed masterpiece" hype, or will it snap that flag in half?
GTA5's overrated if you ask me — if you just stuck to offline/story mode, you'd clear it fast and that'd be the end of it.
Are people really that desperate to play it on day one?
It's 200GB, so if you don't pre-download it, you won't be able to play on launch day.
Also, it's not that big a deal in Japan, but overseas it's basically a festival — people are even taking "GTA6 vacation days" off work.
Does 200GB really take that long?
I reserved the day-one physical copy for courier delivery (lit. "kuroneko," i.e. Yamato's black-cat delivery service), so it won't show up until the afternoon at the earliest anyway…
I mean, Sony even raised their earnings forecast because of this.
Watch Dogs and Saints Row have both stalled out as series.
I played a bit of Watch Dogs and the controls felt needlessly complicated.
GTA keeps its systems simple and the difficulty forgiving.
The studio behind Saints Row went under…
And Ubisoft, who made Watch Dogs, is apparently in financial trouble these days too.
Looking back, the PS3 version of GTA5 had some serious frame drops.
The game itself was still fun though.
There's an official ~30-minute PS5 gameplay video out there.
Personally, I thought it ran fine.
What was GTA5 running at again?
About 20fps on average, I think.
Wait, why's this guy even mad?
Honestly, if you don't clock it just from the profile picture, you're not much of a gamer.
This is just Xbox-fanboy kayfabe (staged internet drama).
The left one looks prettier, but the right one looks more photorealistic.
Either way, both look amazing.
And this quality is still running at variable 30fps, lol.
Even I don't see it as anything more than just another AAA title.
Doesn't feel like some special must-play game to me.
It's not really about the anime art for me — I just don't find the gameplay itself that fun.
Guess our taste is just different from Westerners'.
It's basically a 3D anime-style mashup of GTA and Yakuza.
Speaking of which, there was that game NTE that came out this year — whatever happened with that?
It's doing okay — made 64 billion yen in sales over six months.
NTE is basically the top dog in mobile gaming right now.
Ananta, its souped-up follow-up, is definitely shaping up to be GTA6's biggest rival.
GTA's apparently already pulled in $1.1 billion (170 billion yen) just from pre-orders — can Ananta even compete with that?
GTA6's development budget was 300 billion yen, so it's still deep in the red…
Nah, GTA's real money comes from GTA Online.
Box sales are basically peanuts by comparison.
Apparently that's just a rumor.
A Rockstar exec said the claim that it's already topped $1.5 billion is false.
Background and Key Points of This Topic
It’s worth noting that Sensor Tower is a private research firm specializing in app-store data analytics, and this estimate is the company’s own calculation rather than an official sales announcement. GTA6 has been delayed multiple times, and while a surge in pre-orders is being reported right before launch, claims about variable 30fps and a wave of refunds have spread through the thread without any numerical evidence backing them, and no one has actually verified whether they’re true. The 300-billion-yen development budget is said to be among the largest ever for a game, but the GTA series’ main revenue driver has always been GTA Online after launch, and some in the thread pointed out that it’s premature to judge profitability from box sales alone. The claim that reaction in Japan has been lukewarm is also more of an impression drawn from comparisons with the popular Chinese title “Infinity Ananta” than a hard fact, and should be read as a separate matter from GTA6’s actual quality.
*This article is composed of excerpts and a summary from the 5ch (Nandemo Jikkyo G) thread “[Dominant] GTA6 Pre-Orders Top 12 Million a Week Before Launch?? Guinness Record Inbound lol.”



Leave a Reply