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GTA6’s pre-launch pre-orders have reached 9.69 million units, breaking the previous record of 8 million held by Cyberpunk 2077, according to data reported by Sensor Tower. The breakdown showed 7.23 million for PS5 and 2.46 million for Xbox Series X|S, and commenters noted that this total comes from just two platforms since no PC version has shipped yet. The thread buzzed with comparisons to first-week sales projections for the Nintendo Switch 2 “Zelda” series, which was making headlines around the same time, as well as reactions to the official spec announcement targeting “30fps.”
GTA 6 has already surpassed 9 million pre-orders, generating over $940 million in revenue.
That makes it the most pre-ordered video game in history.
(Via: Sensor Tower)
Source: x.com / Original post here
What people said
Less than 5 million in a week is probably the best they can hope for.
It probably won't even hit 5 million — it's the Switch 2. If first week breaks 5 million that'd be a huge achievement.
No way, that's just not happening — it's the Switch 2.
Thanks to @Y1ng5dvv finding a matching DLL in the FSR 4.12 documentation, it looks like GTA VI might already support FSR 4.12 👀👀👀👀
https://x.com/blueisviolet/status/2120127160086331565?a=7-Ax54HwVFTEuNich10&s=46
Oh? So Xbox gets FSR 4.1 support right from launch?
According to Sensor Tower, GTA VI has hit 9.69 million digital pre-orders.
– PS5: 7.23 million
– Xbox Series X|S: 2.46 million
That puts estimated pre-launch revenue at roughly $1 billion, breaking Cyberpunk 2077's previous record of 8 million pre-orders.
And remarkably, GTA VI hit this across just two console platforms — there's no PC version out yet.
https://x.com/GamingCulture_/status/2120132357399441594
That's nuts lmao
That's wild for digital alone. Guess physical copies really weren't needed after all.
With FSR 4.1 support basically confirmed, and the PS5 Pro making up less than 5% of sales, that means most people will be playing the worst-looking version.
I asked an AI, and apparently the likely number is around 25 million.
Only the big players like Capcom, Microsoft (including Activision Blizzard), and R⭐︎ (Rockstar, censored to dodge board filters) get to say physical sales don't matter.
What's this guy even talking about lol — that garbage Wolverine game was 35% physical worldwide.
Once it actually launched, 'Poko-a' didn't even sell half as much as Crimson Desert.
I doubt we'll ever get numbers from anyone close to official channels at this point. If they'd planned to share that, they'd have announced the digital/physical split from the start of pre-orders.
I'm dying lmaooo
Okay that got me lol
"The Legend of Zenza: Ocarina of the End" (wordplay on "Ocarina of Time") is hilarious
lmaoooooooo
Who even said that?
I saw people hyping up Zelda like crazy every single day on the console-wars board (ゲハ), but nobody's doing that for GTA. And yet GTA just steamrolled right past Zelda without even trying.
By the time someone gets a system update, hacks it, dumps it, cracks the encryption, and manages to recompile and run a game this heavy, the actual PC version will already be out. Plus Rockstar's apparently planning to release the PC version pretty soon anyway.
Two weeks out and digital pre-orders alone are already at 9 million, on top of regular physical purchases. First week's probably 30 million, maybe 50 million by the end of month one.
That's still behind M!LK (a J-pop idol group).
The Xbox version is currently at 2.46 million.
Grand Theft Auto VI — targeting 30 FPS
PS5 Pro — supports PSSR and ray-traced shadows
Supports Xbox Cloud Gaming & remote play on PS5/Xbox
https://www.rockstargames.com/newswire/article/89834o94713o21/pre-load-grand-theft-auto-vi-now
If 30fps is the "target," does that mean it usually runs at 20? That's gonna be choppy as hell lol
Wait, 30fps is the target? On every platform? No way.
"Targeting 30fps" lmaoooooo
Background and Key Points of This Discussion
It’s worth noting that GTA6’s pre-order tally comes from estimates by outside analytics firms like Sensor Tower, and covers digital pre-orders only. No detailed figures on physical pre-orders have been released officially, and commenters pointed out that “the physical numbers never show up.” Pre-order counts and first-week sales are separate metrics — the former is just a gauge of pre-release expectations. Opinions split sharply on the thread over how to project first-week sales from this pre-order figure, ranging anywhere from 25 million to 50 million units. Meanwhile, the officially confirmed spec of “targeting 30fps” sparked worried reactions, since fans had expected a flagship title of this scale to run more smoothly.
*This article is compiled and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “[Bad News for Nintendo Fans] GTA6 Already Sold 9 Million Units.”

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