Digital Foundry Heaps Praise on Sony’s QSSR, Calls It a ‘Technical Triumph’

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The story

Digital Foundry tested Sony’s new upscaling tech “QSSR” and reported a major improvement in image quality. QSSR adapts “PSSR” — originally built exclusively for the PS5 Pro — for the base-model PS5, drawing attention for achieving better image quality through software processing alone, without a dedicated AI chip. Thread reactions were split: some praised Sony’s technical chops, while others raised doubts about the processing-load trade-off, DF’s own reviewing stance, and how it actually looks on a 4K setup.

What people said

1AnonymousOct 3, 2026 10:01
DF (Digital Foundry) tested Sony's new upscaling tech "QSSR."
– QSSR adapts "PSSR" — originally exclusive to the PS5 Pro — for the base-model PS5.
– It's already achieving a significantly clearer image.
3AnonymousOct 3, 2026 10:01
Yep, Sony really is the tech company after all
4AnonymousOct 3, 2026 10:02
Genius Mark Cerny pulled it off
40AnonymousOct 3, 2026 11:11
Re: #4
So why's he about to get pushed out, then?
75AnonymousOct 3, 2026 12:34
Re: #4
Who'd have thought they'd end up having to roll out tech like this
5AnonymousOct 3, 2026 10:02
Oh no
stop trying to tank the Pro's resale value
6AnonymousOct 3, 2026 10:05
If it's got the seal of approval from the DF guys who got torched for gushing over early DLSS5, it must be legit (note: DF previously faced online backlash for over-praising)
14AnonymousOct 3, 2026 10:18
This is a genuine breakthrough
Tech beyond anything on PC—base PS5s are gonna sell out just like the Pro did
Whipping this up in just a few days means total dominance
28AnonymousOct 3, 2026 10:37
Re: #14
PC's already moved even further ahead with DLSS5 though 🥺
21AnonymousOct 3, 2026 10:23
Come to think of it, haven't heard the word 'ray tracing' in a while
26AnonymousOct 3, 2026 10:34
Re: #21
Grandpa, these days it's all about 'path tracing,' you know…
29AnonymousOct 3, 2026 10:40
What's this about a performance boost, though?
It's software-based, so shouldn't it basically be a wash at best, if not a hit?
39AnonymousOct 3, 2026 11:08
Re: #29
They're probably rendering at a lower resolution and then upscaling it
30AnonymousOct 3, 2026 10:42
Good sign for the cheaper PS6 model too
that one's supposed to keep performance scaled down while still getting a dedicated AI chip
36AnonymousOct 3, 2026 10:51
Re: #30
https://gazlog.jp/entry/amd-driver-contain-ps6-gpu-info/

Apparently they're stripping features from the PC chip to cut costs 🥺

Since they've now built a method that works even without an AI core,
there's a chance the PS6 plan is to go cheap by dropping the AI core too 🥺
46AnonymousOct 3, 2026 11:23
PS5 Pro's PSSR2 is the strongest console solution out there—native-quality upscaled 2160p/60fps with ray tracing ON

QSSR's target is native-quality upscaled 1440p-1620p/60fps
At the same quality as before, you get a higher frame rate
At the same frame rate as before, you get better quality


https://x.com/rinyokosuka/status/2105833109048733754
47AnonymousOct 3, 2026 11:24
Guess it can't beat the Switch 2's magical DLSS 🪄

https://imgur.com/DaNSjKs.jpeg
https://imgur.com/5mWukJN.jpeg
https://imgur.com/EwABLtu.jpeg
https://imgur.com/gC5pWSY.jpeg
https://imgur.com/KlIrz4s.jpeg

https://imgur.com/jvO8aW0.jpeg
https://imgur.com/yKiaLgt.jpeg
https://imgur.com/scveBmh.jpeg
51AnonymousOct 3, 2026 11:28
Re: #41
That's because it's a combo of DLSS and FSR—
it's the FSR side (the tech Sony uses) that's garbage 🥺

The reason it ended up this way is that
Nvidia didn't unlock frame generation for the Switch 2, and that's on them 🥺

AMD deserves credit for rolling its latest tech out even to older hardware like the PS5 🥺
55AnonymousOct 3, 2026 11:35
Re: #51
There's no way frame gen could work on the Switch 2's hand-me-down RTX 3000-series architecture and its pathetically few Tensor cores

Even DLSS's frame gen becomes useless when the base framerate is garbage—under 30fps—since the added latency gets way too big and quality can't be maintained
52AnonymousOct 3, 2026 11:30
Same as PSSR—so underwhelming nobody's even talking about it
Everyone's hyped about Gears right now instead
54AnonymousOct 3, 2026 11:34
Re: #52
But that's the same DF that went nuts over Gears, and now they're going nuts over this too
91AnonymousOct 3, 2026 13:21
Re: #52
Come to think of it, none of those self-proclaimed experts on X actually tried it themselves
Same as always, just posting insults about Nintendo and Xbox fans
53AnonymousOct 3, 2026 11:30
Magical QSSR

61AnonymousOct 3, 2026 11:44
You still trust DF?
I stopped trusting them completely once they became Sony's cheerleader
90AnonymousOct 3, 2026 13:19
Re: #61
Getting invited for an early preview recording and then dropping a gushing praise video the instant it ships is just a bit too convenient
63AnonymousOct 3, 2026 11:51
DLSS is just heavy on resources and gives everyone that creepy warped face anyway
QSSR has surpassed DLSS—you could call it an out-of-place artifact beyond existing technology
68AnonymousOct 3, 2026 12:04
So DF's basically saying 'Up until now the PS5 had distracting flicker, unstable detail, jitter noise, ghosting on water surfaces, unnatural ray-traced reflections, bad performance, and overall crappy image quality'?
Is that what they're saying?
70AnonymousOct 3, 2026 12:08
Re: #68
Same reaction I had toward Radeon folks when FSR4 came out and I thought, 'So what was FSR3 even for, then?'
As a mainly-GeForce user, I always thought FSR3's flickering was too distracting to deal with
69AnonymousOct 3, 2026 12:04
It doesn't have an AI core, so it ends up heavier than the old scaling method—isn't that putting the cart before the horse?
71AnonymousOct 3, 2026 12:10
Re: #69
It is heavier than the old scaling method, but:
– it's still more efficient than native rendering (higher frame rate)
– image quality is definitely improved
I think they just implemented QSSR after weighing that balance
76AnonymousOct 3, 2026 12:36
That's odd……

RDNA2 was supposed to have machine learning cores, wasn't it????
79AnonymousOct 3, 2026 12:51
Re: #76
That's from RDNA3 onward
83AnonymousOct 3, 2026 12:59
Pretty much every third party already supports Pro's 'enhanced' mode, so they'll probably add this too
From the article it sounds like it's really easy to implement
93AnonymousOct 3, 2026 13:24
Re: #83
The devs probably think the same way, which is why it quietly gets forgotten about
88AnonymousOct 3, 2026 13:16
People on X were mocking it as an 'advanced spot-the-difference puzzle,' though
94AnonymousOct 3, 2026 13:24
Re: #88
It's not wrong, though
The base graphics themselves don't get any prettier—
it's more like the shimmering and flickering in the background scenery and around character outlines goes away

If you're playing on a smaller monitor you probably won't notice much
It's the kind of thing that stands out on a big-screen TV
98AnonymousOct 3, 2026 13:33
Not many PC gamers have a huge monitor, so this feels like tech that really shines on consoles played on a big TV
Flaws that are hard to spot otherwise stand out on a big screen
100AnonymousOct 3, 2026 13:42
Re: #98
Since this targets 1440p output, playing on a 4K TV means it gets stretched and looks worse either way
So ironically, the bigger your 4K TV, the uglier it looks
103AnonymousOct 3, 2026 13:49
Re: #100
The base PS5's performance mode was already targeting 1440p-1080p to begin with
QSSR is meant to be effective when you're playing in performance mode
105AnonymousOct 3, 2026 13:50
Re: #100
So even though it's marketed as '4K-capable' hardware,
Mario Kart World, Donkey Kong Bananza, and the Switch 2 editions of Zelda BotW/TotK
all have PS3-tier garbage graphics that only get upscaled to 1440p anyway—
so basically, the Switch 2 is trash?

Background and key points of discussion

QSSR is said to be a software-based redesign of “PSSR” — the AI upscaler built exclusively for the PS5 Pro — adapted for the base PS5, which has no dedicated AI chip. The thread’s discussion centered on two main points. One was the trade-off with processing load: since it lacks an AI core, QSSR ends up heavier than conventional upscaling, but it was noted to still be lighter than native resolution while also improving image quality. The other was DF’s own credibility — commenters brought up its past backlash for gushing over early DLSS, as well as its pre-recorded praise of Xbox titles, questioning how objective its reviews really are. There was also the point that, since the output target sits around 1440p, a large 4K TV can actually make the stretched image look rougher — a case where the effect depends heavily on your setup, and is easy to misunderstand.

※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Digital Foundry heaps praise on Sony’s QSSR: “Sony has pulled off a technical triumph here!”.”

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