Miyamoto: ‘Ocarina of Time’ and ‘Princess Mononoke’ Had Shockingly Similar Material

From our other sites

The story

During development of The Legend of Zelda: Ocarina of Time, Shigeru Miyamoto said in a 1999 interview that he was surprised by how much the “material” of the game overlapped with Hayao Miyazaki’s Princess Mononoke, which came out around the same time — and the remark has become a hot topic on 5ch’s hardware/industry board. Sparked by his comment that a horse-riding protagonist and a giant creature ended up in both works by coincidence, the thread saw a string of posts cross-checking timelines to figure out “which one thought of it first.” Discussion also spread to the personnel ties between Nintendo’s art department and Studio Ghibli, along with claims that later entries in the series resemble past works, turning this into more than just a simple “ripoff” debate.

Right after finishing The Legend of Zelda: Ocarina of Time, Shigeru Miyamoto discussed the influence he took from Hayao Miyazaki’s film Princess Mononoke in an interview in the February 1999 issue of the gaming magazine Gēmujin. What’s interesting is that it wasn’t just a case of being influenced — he recalled that the two works, made in production at almost the same time, ended up with “material that was shockingly similar” once finished.

During development, staff had floated ideas of using a unicorn or an elk instead of a horse. In the end, Miyamoto decided, “Let’s go with a horse” — and he said Princess Mononoke played a part in that decision. However, Miyamoto didn’t go into detail about exactly how Princess Mononoke influenced the “let’s go with a horse” call.

He then talked about a similarity involving a mounted archer and a giant Goron. Miyamoto pointed to the scene of Link firing a bow while riding on horseback, and the scene of a giant Goron walking with a mountain in the background. While working on these, he recalled, “it turned out that was basically Ashitaka and the Daidarabotchi — I was honestly floored.”

Source: gamestalk.net / Original article here

What people said

2AnonymousSep 29, 2026 11:52
Well, horses aren't copyrighted or anything anyway
Unless it's got a specific name, I guess
11AnonymousSep 29, 2026 12:06
Re: #2
Even a horse with a specific name doesn't get copyright or publicity rights
3AnonymousSep 29, 2026 11:55
Horseback riding was invented by Nintendo!
Their legendary legal department strikes again!
9AnonymousSep 29, 2026 12:04
Ripoff-tendo (a pun combining パクリ/"pakuri," meaning rip-off, with the "-tendo" of Nintendo)


25AnonymousSep 29, 2026 12:16
Re: #9
Tears of the Kingdom's Depths are a straight-up ripoff of the Sea of Corruption from Nausicaä
They're clearly influenced by Ghibli films
10AnonymousSep 29, 2026 12:06
Ocarina of Time was in development earlier, though
17AnonymousSep 29, 2026 12:08
Re: #10
Princess Mononoke spent 16 years in the planning stage, though
23AnonymousSep 29, 2026 12:12
Re: #10
Ocarina of Time: ~3 years development, released 1998
Princess Mononoke: 16 years of planning, 3 years production, released 1997

However you slice it, Ocarina of Time is the one that copied lol
31AnonymousSep 29, 2026 12:18
Z-targeting is a ripoff of Virtual On too, it's ripoffs all the way down (Z-targeting/Z注目 is Ocarina of Time's lock-on system)
54AnonymousSep 29, 2026 12:43
Re: #31
That's going to make every Virtual On player your enemy — what makes you say that?
32AnonymousSep 29, 2026 12:18
Breath of the Wild is obviously way more similar to Princess Mononoke
In terms of the direction and the setting
61AnonymousSep 29, 2026 12:56
Re: #32
Nintendo has always had staff with Ghibli connections anyway
For starters, Yoichi Kotabe, who headed Nintendo's art department, was actually Miyazaki's senior back in his animator days
He's such a towering figure that from Panda! Go, Panda! all the way through 3000 Leagues in Search of Mother, he formed a trio with Isao Takahata and Hayao Miyazaki
Of course it's going to look similar
34AnonymousSep 29, 2026 12:20
44AnonymousSep 29, 2026 12:33
Re: #34

Technology's moved forward but they're doing the exact same thing as 18 years ago
They should be ashamed of themselves
35AnonymousSep 29, 2026 12:24
Star Fox is a ripoff of Star Wars too, you know
40AnonymousSep 29, 2026 12:29
Re: #35
Star Wars is a ripoff of Star Trek too, you know
36AnonymousSep 29, 2026 12:24
Making the protagonist green is Miyamoto's one truly original touch
39AnonymousSep 29, 2026 12:28
Re: #36
That's a ripoff of Peter Pan
42AnonymousSep 29, 2026 12:30
Re: #39
That's actually Robin Hood
45AnonymousSep 29, 2026 12:34
Re: #39
Lol it does look alike

Re: #43
That's just a piece of fan art though
38AnonymousSep 29, 2026 12:26
Re: #36
Master Chief Link ("マスチー" is Japanese fan slang for Master Chief from Halo)
43AnonymousSep 29, 2026 12:32
Robin Hood


46AnonymousSep 29, 2026 12:36
Re: #45
What's your basis for thinking Peter Pan isn't fan art?
50AnonymousSep 29, 2026 12:38
Re: #46
You don't even know Disney's Peter Pan? lol
58AnonymousSep 29, 2026 12:50
Re: #50
There were Peter Pan picture books before Disney even existed, though
53AnonymousSep 29, 2026 12:42
Re: #50
Disney's Robin Hood is older, though
60AnonymousSep 29, 2026 12:54
Disney's Robin Hood looks like this
62AnonymousSep 29, 2026 12:56
That's a total Ripoff-Link of Peter Pan…
64AnonymousSep 29, 2026 12:59
Re: #62
Damn, that's rough lol
66AnonymousSep 29, 2026 13:08
Re: #62
Don't waste 1.5MB on an image like this lol 🤣
100AnonymousSep 29, 2026 14:27
Re: #62
This is awful lmao
They were already ripping it off back then lol
67AnonymousSep 29, 2026 13:10
Re: #66
What do you mean?
You on garbage internet or something?
76AnonymousSep 29, 2026 13:33
Re: #67
Can't you get it looking clean at like 100KB?
81AnonymousSep 29, 2026 13:47
Re: #1
Creators are better off not doing interviews
Some media outlets ask leading questions too
And once creators get successful, an overconfident remark slips out without them meaning it
I feel like I get why the creators of Fullmetal Alchemist and Demon Slayer avoid social media and stay out of the public eye
86AnonymousSep 29, 2026 13:55
Re: #81
Still, since games have to handle their own promotion, someone needs to serve as the main face of the brand
These days that's Miyamoto and Aonuma
88AnonymousSep 29, 2026 14:01
I never got any Ghibli vibes from Ocarina of Time — is that really true?
92AnonymousSep 29, 2026 14:14
Re: #88
Maybe when Zelda drew on ancient Japanese elements, it just happened to overlap with Princess Mononoke
Japan is amazing
Though with BotW and TotK it feels less like an overlap and more like they deliberately layered it on

Background and Key Points of This Topic

The source is an interview in the February 1999 issue of the gaming magazine Gēmujin, and the backdrop is that Ocarina of Time (released 1998, about 3 years in development) was made at nearly the same time as Princess Mononoke (released 1997, 16 years of conception plus 3 years of production). In the thread, posts checking timelines to determine “which one was conceived first” stood out, but Miyamoto’s own comment wasn’t about “imitation” — he described a coincidental overlap where “the material happened to be similar,” not an admission of copying. That distinction is easy to miss, and the quoted portion of the article doesn’t claim a direct influence either. Another point of discussion was the personnel ties between Nintendo and Ghibli: it was noted that Yoichi Kotabe, who served as art director, had a background as an animator alongside Isao Takahata and Hayao Miyazaki, leading some to frame it less as straightforward copying and more as “the same lineage of creators arriving at similar expressions.” Others pointed to similarities in titles after Breath of the Wild, broadening the discussion from Ocarina of Time alone to the art style of the series as a whole.

*This article is compiled as an excerpt/summary from the 5ch (Hardware/Industry (Geha)) thread “Miyamoto: ‘Ocarina of Time’ and ‘Princess Mononoke’ Had Shockingly Similar Material.”

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *