Jonathan Blow’s “Achievements Jerk Players Around” Remark Sparks Mixed Reactions

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The story

Game developer Jonathan Blow (“Braid,” “The Witness”; his new title “Order of the Sinking Star” releases 10/8) sparked discussion on 5ch’s Hardware/Industry (“Geha”) board after remarking that achievements and trophies jerk players around, and that Nintendo made the right call by not adopting them. The thread debated whether in-game progress trackers are fundamentally different from platform-level achievements and trophies, noted that PlayStation requires trophy implementation while Steam leaves it optional for developers, and raised the harm done by a glut of low-quality games designed purely to farm trophies. Skeptics pushed back too, asking whether any actual data shows players being “jerked around,” leaving the debate split.

What people said

1AnonymousOct 7, 2026 13:41
Games developed by Jonathan Blow
Wulfram, Braid, The Witness, Order of the Sinking Star (out 10/8!)
www.4gamer.net/games/968/G096803/20260930047/
5AnonymousOct 7, 2026 13:47
But dead silent on in-game achievements, huh
13AnonymousOct 7, 2026 13:56
Re: #5
External achievements cram a game's progress into a shared unit called "achievements,"
which invites comparison with other players and judging games by that metric.
That ends up turning the game into a kind of property/asset.
This breaks one of the elements of play proposed by Roger Caillois — "unproductiveness" (playing shouldn't make or lose you any property).
Once you feel you're gaining or losing something (achievements) by playing, you can't just focus on playing for its own sake anymore.
That's the problem.
In-game achievements, which are harder to pull out of the game and show off, don't cause those problems as easily,
so you get to enjoy just the upside of visualizing steady progress.
In other words, it's fine to stay silent about in-game achievements specifically.
69AnonymousOct 7, 2026 15:38
Re: #5
That's just a completionist extra nobody shows off, isn't it.
It's not like it's a checklist of stuff you're clearly not required to do.
9AnonymousOct 7, 2026 13:52
Can't say I've ever played with achievements in mind.
104AnonymousOct 7, 2026 16:42
?? "Beat it instantly, platinum instantly, sold it instantly! Basically (yada yada)"

Re: #9
Same, I don't care about them either — don't think I've ever 100%'d a game's achievements on Steam.
If anything, I've got games just sitting in my purchased list at 0% achievements…
10AnonymousOct 7, 2026 13:52
Can't devs just set trophies however loosely they want?
19AnonymousOct 7, 2026 14:02
Re: #10
The Witness only has 2 achievements on Steam, but the PS4 version has a whopping 14 trophies.
Bet there's a Sony guideline behind that.
14AnonymousOct 7, 2026 13:59
I don't compare myself to others over achievements anyway,
and you could just as easily compare in-game achievements or progress with friends if you wanted to.
You're stretching way too hard just because you want to bash achievements.
20AnonymousOct 7, 2026 14:03
Re: #14
Pick a lane — are you comparing or not?
It's obvious you don't understand what I'm saying.
23AnonymousOct 7, 2026 14:05
Re: #14
"You could if you tried" and "it's easy to do" are actually worlds apart.
16AnonymousOct 7, 2026 14:00
I'd be fine with achievements existing if you could just turn the whole feature off in settings.
Why can't you, though?
18AnonymousOct 7, 2026 14:02
Re: #16
On PlayStation you can hide trophies on your profile and turn off notifications so you never see them at all.
17AnonymousOct 7, 2026 14:00
People have been saying this forever, but is there actually any data on how many players are really being jerked around by it?
21AnonymousOct 7, 2026 14:05
Re: #17
Now that you mention it, never heard of any…
Honestly think it's just a vocal minority making noise.
22AnonymousOct 7, 2026 14:05
Re: #19
Hard to believe a developer with this philosophy would voluntarily pile on extra achievements himself.
No hard evidence, but the "it's a guideline" theory sounds pretty convincing.
31AnonymousOct 7, 2026 14:11
Re: #22
PlayStation requires trophy implementation, Steam doesn't.
24AnonymousOct 7, 2026 14:05
The idea that in-game progress doesn't jerk you around but trophies/achievements do — I don't really get it.
28AnonymousOct 7, 2026 14:09
Re: #24
Whether it's sitting in plain sight or not makes a huge difference.
62AnonymousOct 7, 2026 15:09
Re: #24
Jonathan Blow never claimed that.
Read the article before you post.
25AnonymousOct 7, 2026 14:06
Hit an in-game achievement and you get powerful gear!

Apparently that's fine because it's not "forced," lol.
36AnonymousOct 7, 2026 14:17
I'm fine with in-game achievements existing, I just think the pointless external ones are unnecessary.
43AnonymousOct 7, 2026 14:24
Re: #36
Treating those as the same thing is a bit of a stretch.
39AnonymousOct 7, 2026 14:19
The flood of low-quality games made purely to farm trophies is a clear downside, yeah.
But no game exists whose sole purpose is in-game achievements.

So trophies and in-game achievements look similar but are totally different.
46AnonymousOct 7, 2026 14:30
Re: #41
Maybe it's not about padding playtime at all —
maybe it's meant to discourage "trophy slop" games like the ones Re: #39 mentioned, where you get a platinum in 10 minutes…
Even so, the fact that they have to resort to that in the first place kind of exposes the limits of the trophy system.
41AnonymousOct 7, 2026 14:23
Re: #3
It's changed now, but apparently PlayStation's platinum trophy criteria used to include a minimum playtime requirement.
44AnonymousOct 7, 2026 14:26
Re: #31
Isn't it not actually mandatory? The PS4 port of the Mega Drive version of Darius had no trophies.
52AnonymousOct 7, 2026 14:45
Re: #44
Yeah, some ports of old-hardware games don't have trophies.
New releases should basically all have them though.
48AnonymousOct 7, 2026 14:31
I've got OCD, so I wish they'd just delete every achievement from mobile games too.
54AnonymousOct 7, 2026 14:49
Re: #48
Both Concord and Blue Protocol (servers shut down) are games where getting the platinum trophy is now impossible forever.

Which means they'll remain permanently incomplete entries on your PlayStation account's trophy record.
49AnonymousOct 7, 2026 14:33
Lost Planet 2, where you literally had to become the #1 player in the world.
Crysis 2, which required playing an online match more than six months after your last one (by then the population's dead and matchmaking won't even work, so you're stuck).

The PS3/360 era had some genuinely insane achievements, lol.
57AnonymousOct 7, 2026 14:59
Re: #49
Brothers in Arms: Hell's Highway's "917" achievement was still achievable this year too, lol.
85AnonymousOct 7, 2026 16:14
Nah, I don't think Nintendo "decided" anything here.
It's just that the companies who added trophies/achievements, stuff players find annoying, are getting exactly the reaction you'd expect.
87AnonymousOct 7, 2026 16:18
Re: #85
You really think they didn't weigh whether to adopt a feature their competitors use to pull in customers, lol?
89AnonymousOct 7, 2026 16:19
Re: #87
"A feature that pulls in customers" —
you actually believe that, lmaooo?
90AnonymousOct 7, 2026 16:19
Even in a crappy game with a lame scenario, getting that little "pop" sound when you make progress
does feel satisfying, I think.
92AnonymousOct 7, 2026 16:21
Re: #90
Though it can also completely kill the emotional moment.

Background and key points of this discussion

Achievement systems are generally traced back to the “Gamerscore” that Xbox 360 introduced in 2005, which PS3 and later PlayStation consoles followed up on with trophies; Steam introduced its own version in 2008, but there implementation is left up to individual developers. PlayStation platforms are said to require implementation under certain guidelines in some cases, which lines up with the thread’s “Sony mandate” theory. Nintendo is one of the few major platform holders that hasn’t adopted a unified achievement feature on Switch and similar systems, and opinions always split whenever this topic comes up. Jonathan Blow is a developer with a strong authorial voice behind titles like “Braid” and “The Witness,” and he has repeatedly criticized achievements from a standpoint that values the “unproductiveness” of play. The thread divided between the philosophical argument that an external metric like achievements distorts how people play, and practical pushback along the lines of “you can just hide them if you don’t want to see them” or “they’re not much different from a progress tracker.” Both sides acknowledged the side effect of low-quality games churned out purely to farm trophies, but never agreed on exactly where to draw the line against in-game progress displays.

※This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Master creator Jonathan Blow: “Achievements jerk players around. Nintendo made the right call.”“

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