Why Won’t Third-Party Blockbusters Sell on Switch 2? 5ch Weighs In: ‘The Third-Party Killer Reputation Is Earned’

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The story

With opening-week numbers showing just 60,000 units for Resident Evil Requiem and 30,000 for Elden Ring on Switch 2, 5ch users debated why big-budget third-party titles are underperforming on the console. Explanations ranged from Nintendo’s enduringly loyal fanbase, to the industry norm that a later port doing 10-20% of the original version’s sales counts as a win, to the possibility that existing owners are sticking with their PS5 or PC versions. At the same time, posters kept correcting each other over whether titles actually launched day-and-date, underscoring just how tricky simple sales comparisons can be.

What people said

1AnonymousSep 28, 2026 11:54
Switch 2 Third-Party Blockbuster Sales
Resident Evil Requiem: 60,000
Elden Ring: 30,000
9AnonymousSep 28, 2026 11:57
The 'Third-Party Killer' reputation isn't just for show! (a long-running nickname for Nintendo consoles that crush third-party sales)
124AnonymousSep 28, 2026 12:36
Re: #9
It's not 'killing' anything — it's just that stuff sells fine as long as it's not a 'blockbuster.'
13AnonymousSep 28, 2026 11:58
Feels like the first time in 700 years… (a stock 5ch exaggeration for 'ages')
31AnonymousSep 28, 2026 12:01
Re: #13
Go back to hell, you 'dog-made blockbuster.' (mocking wordplay swapping 犬/dog into 大作/blockbuster, jabbing at hyped third-party titles)
15AnonymousSep 28, 2026 11:59
Average person: 'I'd buy it on Switch 2 if it were good, but it's clearly an inferior port, so I won't.'

That's just the truth.
37AnonymousSep 28, 2026 12:01
Re: #15
'What's a PlayStation?' That's the reality (lol). People go on about it being 'downgraded,' but to average folks who only know Nintendo (and don't care about anything else), there's no comparison to even make, lol
16AnonymousSep 28, 2026 11:59
Maybe after actually playing games that get hyped as 'masterpieces' on other platforms, people ended up convinced that Nintendo's own games are just more fun after all.
27AnonymousSep 28, 2026 12:00
Re: #16
Happens all the time with PS games too — a mass free trial exposes the quality, and then 'nobody plays it even for free.'
36AnonymousSep 28, 2026 12:01
It's because they all ignored the original Switch, right? Elden Ring is a port arriving 4 years late.
That's the whole story — PlayStation's edge is fading even in third-party 'blockbusters.' It'll eventually get overtaken there too, just like with Falcom and Atelier games.
71AnonymousSep 28, 2026 12:17
Re: #36
On top of that, third parties are probably realizing they can't expect new users to come to PS anymore.
39AnonymousSep 28, 2026 12:02
First of all, just ditch the game-key cards already. (Switch 2 cartridges that are often just download vouchers, not the actual game data)
130AnonymousSep 28, 2026 12:38
Re: #39
Hyperdimension Neptunia isn't on a key card, you know? Go buy it!
45AnonymousSep 28, 2026 12:06
Re: #37
So it's simply that nobody's interested, huh…
78AnonymousSep 28, 2026 12:19
Re: #45
Because it's not a Nintendo game, that's why.
51AnonymousSep 28, 2026 12:09
Re: #1
It's because Nintendo's own games are more fun and better known 😃
52AnonymousSep 28, 2026 12:11
Re: #51
There's no title on Switch 2 that's outsold Elden Ring's 30 million copies.
58AnonymousSep 28, 2026 12:15
To begin with, that's just how later ports go — hitting 10% of the original version's sales counts as a pass, 20% is a triumph.
For Switch-to-PlayStation ports it's even worse, with some cases coming in under 1%, let alone 10%.

It's true the day-and-date launches like Resident Evil and Onimusha feel underwhelming, but those are franchises born and raised on PlayStation, so building up an audience takes time.
I just hope Capcom takes the long view here.
66AnonymousSep 28, 2026 12:16
Re: #58
But Pragmata isn't even a PlayStation-born franchise, and it still didn't sell on Switch 2, did it?
67AnonymousSep 28, 2026 12:16
Re: #56
That's like saying you can't even count to 40. Don't be ridiculous.
72AnonymousSep 28, 2026 12:18
Re: #67
Well, you've only got 20 fingers (and toes) to count with.
69AnonymousSep 28, 2026 12:17
Re: #1
Both Elden Ring and Onimusha showed a 'red' (high) first-week sell-through rate in Famitsu's data, so it's certain they sold above what the makers expected.
88AnonymousSep 28, 2026 12:22
Re: #69
This is a common misconception, but 'good sell-through rate = sold as well as the game company expected' isn't actually correct.
Shipment volume is driven by retailer orders, so even if it matches retailers' expectations, that doesn't mean the game company is satisfied.
87AnonymousSep 28, 2026 12:22
I'll just say it: Persona 4 ended up roughly 50/50 between platforms, and if Persona 6 launches day-and-date, I think the Switch version would actually outsell the rest.
95AnonymousSep 28, 2026 12:25
Re: #87
No way. Persona 3 Reload on Switch 2 already flopped miserably.
96AnonymousSep 28, 2026 12:25
Re: #95
With RPGs specifically, the Switch version tends to have the advantage in day-and-date releases, so you can't call it impossible.
104AnonymousSep 28, 2026 12:30
Re: #96
If it's day-and-date, PC wins for sure. Persona 3 Reload on Switch 2 was a miserable flop at just 6,000 copies, while the Steam version sold as much as 1.9 million.
108AnonymousSep 28, 2026 12:32
Re: #104
Wait, was Persona 3 actually a day-and-date release?
110AnonymousSep 28, 2026 12:33
Re: #104
I looked it up and it was totally different from that. Did I mix it up with something else?
99AnonymousSep 28, 2026 12:27
People who wanted to play Elden Ring already played it on PC or PlayStation.
103AnonymousSep 28, 2026 12:29
Re: #99
PS5: Elden Ring Shadow of the Erdtree Edition — 24,012 units (sitting unsold on shelves everywhere)
Switch 2: Elden Ring Tarnished Edition — 27,604 units (sold out nationwide, #1 on the Nintendo Store download chart)

Lol, PS5 didn't even win the day-and-date comparison to begin with.
111AnonymousSep 28, 2026 12:33
Re: #108
Within about half a year, they put out a port so obviously botched and half-hearted you could tell just from the pre-release info.
116AnonymousSep 28, 2026 12:34
Re: #111
Sorry, I don't know about Persona 3 since it wasn't day-and-date — I'm talking about day-and-date releases here.
114AnonymousSep 28, 2026 12:33
Re: #108
Persona 3 wasn't day-and-date, but Persona 5 Royal's remaster was — and PC won by a landslide.
118AnonymousSep 28, 2026 12:34
Re: #114
What's this 'Persona 5 remaster' you're talking about?
119AnonymousSep 28, 2026 12:34
Compared to PlayStation, where several Story of Seasons titles that normally sell 100,000-300,000 units domestically end up with sales on later ports so low they're barely even trackable, at least these Switch 2 ports have numbers you can actually see — that alone makes them better off.
126AnonymousSep 28, 2026 12:36
Re: #119
More chances for people to try it out isn't a bad thing, I guess, but did it actually accomplish anything? I wonder if it added even 10,000 units worldwide.
129AnonymousSep 28, 2026 12:37
Ah, the Royal remaster, right — I thought you meant there was a remaster of the original vanilla Persona 5.
131AnonymousSep 28, 2026 12:38
Re: #129
Glad you finally get it. So now you understand it's impossible for Switch 2 to win even in a day-and-date release, right?

Background and Key Points of This Discussion

The “60,000 units” and “30,000 units” figures cited in the thread mainly come from domestic retail weekly sales tallies such as Famitsu’s data, and it’s worth noting these don’t include digital downloads or overseas sales. Switch 2’s installed base in Japan far exceeds the PS5’s, creating a structural advantage for Nintendo titles that isn’t visible from raw sales comparisons alone. Also, the “first-week sell-through rate” is the ratio of units sold to units shipped to stores, and a high sell-through rate doesn’t necessarily mean sales met the publisher’s own expectations — a point raised in the thread (post 88) that holds up as industry practice. Throughout the thread, posters repeatedly corrected each other over whether titles were actually released day-and-date, a recurring example of how conflating different release formats derails these kinds of discussions.

*This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “[Mystery] Why don’t third-party blockbusters sell on Switch 2…“

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