Is Ocarina of Time’s 99 Score Overrated? 5ch: ‘By Today’s Standards It’s More Like 70’

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The story

Ocarina of Time’s Metascore of 99 is among the highest ever recorded for a game released in 1998, a mark that’s rarely been matched since. On 5ch’s hardware/industry (geha) board, a thread kicked off with the question: “Isn’t a 99 overrated by today’s standards?” Some argued the score was inflated by the small number of reviews counted back then, while others countered that you can’t judge it fairly without having experienced just how groundbreaking it felt at the time. The discussion ranged widely, comparing the game to contemporaries like Final Fantasy VII, Sonic Adventure, and King’s Field II, with opinions splitting along the line of “judge it by 1998 standards” versus “judge it by today’s.”

What people said

1AnonymousSep 26, 2026 09:29
It's not a bad game, but play it today and it leans more toward mediocre.
3AnonymousSep 26, 2026 09:33
Even playing it now it's easily a 90, so by the standards of the time you'd get a number close to 100.
5AnonymousSep 26, 2026 09:39
Even playing it back then, King's Field II was the more fun 3D action RPG.
28AnonymousSep 26, 2026 10:49
Re: #5
That's a stretch lol
At least say King's Field III…
53AnonymousSep 26, 2026 11:51
Re: #5
Whether or not it was "fun," the three-dimensional map design was genuinely astonishing.
It really felt like there was a whole world packed inside the game.
99AnonymousSep 26, 2026 13:47
Re: #5
>Even playing it back then, King's Field II was the more fun 3D action RPG.

Well, "fun" is subjective, but King's Field is actually a great reference point for comparing 3D action RPG quality. Before the N64 came out, most 3D action RPGs were just polygon remakes of games that already existed in the sprite era, and King's Field is a textbook example — basically a first-person dungeon RPG, a genre that's been around forever, just rendered in polygons.
6AnonymousSep 26, 2026 09:39
I think it was based on around 20 reviews, right?
Back then, games from major publishers basically got high scores just for being from a major publisher.
37AnonymousSep 26, 2026 11:15
Re: #6
If you start disqualifying old games for having too few reviews, Super Mario Galaxy 2 ends up as the highest Metascore of all time.
7AnonymousSep 26, 2026 09:43
By the standards of the time, it was like a 150 out of 100.
No game before or since has had that kind of impact.
11AnonymousSep 26, 2026 09:58
Re: #7
By today's standards it's more like a 70.
12AnonymousSep 26, 2026 09:58
Re: #7
Exactly this.
59AnonymousSep 26, 2026 12:01
Re: #7
What about Super Mario 64?
8AnonymousSep 26, 2026 09:46
You can't understand how amazing Ocarina of Time was unless you experienced it in real time.
9AnonymousSep 26, 2026 09:48
Gaming media back then wasn't bought and paid for, so the scores were honest.
10AnonymousSep 26, 2026 09:51
I mean, top creators around the world today still cite it as an influence — trashing it now seems off.
13AnonymousSep 26, 2026 09:59
What's with the Zelda worship overseas?
Or maybe Japanese fans are the ones underrating it?
15AnonymousSep 26, 2026 10:00
I bought it back then but it was too hard so I quit partway through.
Recently I finished it by watching YouTube videos.
I thought Ganondorf was the final boss, but it's actually Ganon.
16AnonymousSep 26, 2026 10:00
Ocarina of Time was rated insanely high in Japan too, so…
17AnonymousSep 26, 2026 10:02
If it came out today the score would drop quite a bit.
But there's no doubt it was amazing for its time.
18AnonymousSep 26, 2026 10:02
A year after FF7 and a year before FF8.
1998 also gave us Resident Evil 2, Gran Turismo, the original Minna no Golf (Everybody's Golf), Mobile Suit Gundam: Federation vs. Zeon (Renji), Sakura Wars 2…

For that era, the 3D field design was pretty impressive.
21AnonymousSep 26, 2026 10:22
Back then, developers had spent years just experimenting with "let's try making a game in 3D, but is this really it, or is this not quite right" — and Ocarina of Time landed right in the middle of that. You really had to be there to get it.
It's kind of similar to how Breath of the Wild dropped just as open-world games were starting to feel stale.
24AnonymousSep 26, 2026 10:35
Re: #21
If we're talking about moving freely through 3D space, there's Mario 64 from '96, and Jumping Flash on PS1 came out three years before Ocarina of Time too, though its story was pretty by-the-numbers.
Ocarina of Time is the kind of game where if you plot it on a radar chart across every category, every single axis comes out high.
30AnonymousSep 26, 2026 10:50
Mega Man Legends (Rockman DASH), which came out the year before, was such an incredible 3D exploration/adventure game that I couldn't get as hyped on Ocarina of Time as the magazines and critics were.
If your only reference point was Mario 64 and then Ocarina of Time suddenly dropped, I bet it would've been an incredible shock — kind of jealous of people who got to experience it that way.
45AnonymousSep 26, 2026 11:27
Re: #30
Huh?
That's a trash game with a broken lock-on system.
34AnonymousSep 26, 2026 11:03
Even back then it was mediocre, honestly.
The frame rate was way too low.
The camera made you motion sick, it was barely playable.
The Z-targeting system and everything else were overtuned.
The difficulty was pretty high too, so most people never finished it and gave up.
Only a handful of people actually got the experience the reputation promises.

Probably more people can judge it fairly starting from the GameCube version onward.
84AnonymousSep 26, 2026 13:11
Re: #34
Nobody back then thought the N64 version of Ocarina of Time had a low frame rate, and other 3D games caused way worse camera sickness, if anything.
44AnonymousSep 26, 2026 11:27
Old game reviews are just way too disconnected from reality.
Re-score everything by today's standards.

You're not exempt either, Chrono Trigger.
58AnonymousSep 26, 2026 12:01
Re: #44
If anything Chrono Trigger's rating goes up.
57AnonymousSep 26, 2026 11:58
Sonic Adventure had way better graphics and controls than Ocarina of Time or Mario 64, and it was way more of a shock.
A movie-like story, hard rock music blasting, characters talking non-stop — Sega was way ahead of the curve.
62AnonymousSep 26, 2026 12:03
Re: #57
There were a bunch of landmark 3D masterpieces back then, and they all pushed each other forward by borrowing each other's best ideas.
Ocarina of Time is a great masterpiece, but the fair assessment is that its influence on the modern era wasn't an achievement or evolution it pulled off single-handedly.
77AnonymousSep 26, 2026 12:53
Re: #57
It's a trash game where you just run down a linear field like an idiot.
98AnonymousSep 26, 2026 13:46
Re: #57
"It had voice acting and rock music, so it was ahead of its time!"

Is that a joke?
74AnonymousSep 26, 2026 12:28
If we're talking overrated, FF7, which was huge in the same era, is the real textbook case.
I can say this now that enough time has passed.
100AnonymousSep 26, 2026 13:49
Re: #74
Both of them got popular back then mostly on novelty, I'd say.
88AnonymousSep 26, 2026 13:23
Back then Famitsu and other gaming media were basically in Sony's pocket, so it was funny watching game writers gush over it in columns for Friday (a tabloid magazine) and porn mags of all places.
93AnonymousSep 26, 2026 13:33
Re: #88
Famitsu kept hyping up Ocarina of Time for a long, long time.
90AnonymousSep 26, 2026 13:28
Sonic Adventure came out in '98 and was already an open-world-ish sandbox game — that was amazing.
It even had a day/night cycle and you could ride trains. (Sonic Adventure 2 switched to a stage-select format though.)




96AnonymousSep 26, 2026 13:38
Re: #90
I played both, and Shenmue too for that matter, in real time — neither came close to Ocarina of Time.
The field design in particular was on a completely different level.
91AnonymousSep 26, 2026 13:29
Re: #1
That's because the review count was really small.
92AnonymousSep 26, 2026 13:33
Re: #91
Not small at all — 22 reviews was actually a lot for the time.
97AnonymousSep 26, 2026 13:39
Re: #91
Well, if the review count goes up, more outlets giving it a 9 drag the average down too.
That's exactly why people say this score is more than the game deserves and will never happen again.

Background and Key Points of the Debate

Ocarina of Time’s Metascore of 99 is widely known as one of the highest review aggregates ever recorded, dating back to 1998, and only a handful of titles have reached that level since. At the time, however, there were far fewer game review outlets than there are today, and the review counts behind these scores were typically only in the dozens. The structural point raised in the thread — that fewer reviews make it easier for the average score to spike — came up again later when Super Mario Galaxy 2 set the all-time record, and it’s a point that keeps resurfacing whenever people discuss Metascores for retro games. What split the thread wasn’t the number itself, but the underlying premise: should the game be judged in the context of the era’s technology and the impact it had at the time, or re-scored using the same yardstick as modern games? It’s easy to miss that neither side was actually disputing the score as a fact.

※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Ocarina of Time’s Metascore is 99 ← isn’t this way too overrated?.”

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