The ’90s Fighting Game Boom: 5ch Users Recall ‘Beat Someone with a Cheap Combo and an Ashtray Came Flying at You’

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The story

A thread reminiscing about the ’90s fighting game boom popped up on 5ch’s “Nandemo Jikkyou G” (Anything Goes Live Commentary) board. The thread’s creator, apparently too young to have experienced it firsthand, wrote “I wish I’d been there for it” — which prompted a flood of hair-raising stories from users who actually haunted the arcades back then: beat someone with a cheap infinite combo and an ashtray would come flying at you, losers would spit on you, or your whole cabinet would get shoved against the wall with you still in the seat. Others pushed back, though, insisting “there was no such boom” or that it was “just a thing among teenage boys” — showing just how differently that era’s fever is remembered depending on generation and region.

What people said

1AnonymousSep 16, 2026 16:50
Apparently the whole country was buzzing about fighting games…😭
2AnonymousSep 16, 2026 16:51
Not the whole country — just teenagers.🥺
4AnonymousSep 16, 2026 16:52
I kind of envy that era — beat some delinquent at a fighting game as a quiet loner and an ashtray comes flying, then you get beaten up for real.
6AnonymousSep 16, 2026 16:52
Re: #4
There was that genuinely insane game, Gundam vs. Gundam EXTREME.
5AnonymousSep 16, 2026 16:52
There were tons of scary older guys around.🥺
7AnonymousSep 16, 2026 16:53
It all fell apart once the internet showed up — you can't be a big fish in a small pond anymore.
14AnonymousSep 16, 2026 16:57
Re: #7
If anything, that's what breathed life back into it. Right before 'nettai' (arcade online matchmaking, a pun on 'net taisen') showed up, the scene was on its last legs.
8AnonymousSep 16, 2026 16:54
This was an era where beating someone with a cheap combo at the arcade got you an ashtray thrown at your head.
9AnonymousSep 16, 2026 16:54
SNK cabinets were everywhere — candy shops, outside supermarkets, you name it.🥺
11AnonymousSep 16, 2026 16:56
I remember going to a Shinjuku arcade for the location test of KOF '98. Brings back memories.
12AnonymousSep 16, 2026 16:56
This was an environment where the guy you just beat would spit at you across the cabinet on his way out.
13AnonymousSep 16, 2026 16:57
Virtua Fighter had a pretty unique culture. Strong players weren't known by their real names — they went by [place name] + [character name] instead. Like 'Osu Akira' or 'Shinjuku Jacky.'
15AnonymousSep 16, 2026 16:57
Kids these days can talk trash after winning because nobody's actually going to hit them for it.🥺
20AnonymousSep 16, 2026 16:59
Re: #15
That's pretty much the core of it. Today's kids don't have that respect (fear) for their opponent — the idea that talking trash gets you smacked.
16AnonymousSep 16, 2026 16:58
Forget ashtrays — I got pinned against the wall, cabinet and all.
17AnonymousSep 16, 2026 16:59
There was no such boom, though.
41AnonymousSep 16, 2026 17:06
Re: #17
They literally ran a TV program covering Street Fighter Zero 3 tournaments. The Hiroshima tournament segment even had the comedy duo Saruganseki on location.
56AnonymousSep 16, 2026 17:19
Re: #17
From Street Fighter II onward — Fatal Fury, Samurai Shodown, Art of Fighting, KOF, Vampire (Darkstalkers) — those were all huge.
18AnonymousSep 16, 2026 16:59
I loved the Vampire (Darkstalkers) series.
19AnonymousSep 16, 2026 16:59
Guess it depends how old you were back then. I barely ever played versus matches on the cabinets — my allowance would've evaporated instantly if I had.
23AnonymousSep 16, 2026 17:00
There was this weird custom where people waiting their turn would stack 100-yen coins on top of the cabinet — even though there was no way to tell whose coin was whose.
84AnonymousSep 16, 2026 17:36
Re: #23
Where I grew up, the rule was: if the guy currently playing had stacked coins on the machine, your turn wouldn't come until he'd used them all. Looking back, the arcades that didn't crack down on that were pretty awful too.
28AnonymousSep 16, 2026 17:03
Even Shimamura (a clothing store chain) had a KOF cabinet.
36AnonymousSep 16, 2026 17:04
Re: #28
Pretty rare case, but I've seen them inside restaurants and even inside swimming pool facilities.
40AnonymousSep 16, 2026 17:05
Re: #36
Pools seem pretty plausible actually — public bathhouses and hot springs often had MVS cabinets set up too.
43AnonymousSep 16, 2026 17:09
I was playing Street Fighter II when a nerdy-looking guy asked if I'd play against him. I picked Chun-Li, he picked Ken, and I lost.
45AnonymousSep 16, 2026 17:09
Re: #43
There was a period where getting the other player's consent before challenging them was actually considered good manners.
52AnonymousSep 16, 2026 17:15
Middle and high schoolers just casually smoked cigarettes back then, huh.
55AnonymousSep 16, 2026 17:18
Re: #52
You could just buy cigarettes and alcohol from vending machines, and a pack ran about 250 to 300 yen.
58AnonymousSep 16, 2026 17:20
Re: #55
During the '90s fighting game boom it would've been more like 200 yen. Seven Stars didn't hit 250 yen until around 2000.
59AnonymousSep 16, 2026 17:21
Re: #55
My usual brand was 220 yen.
65AnonymousSep 16, 2026 17:22
Word would get around that there was a strong player at such-and-such arcade, and other strong players would flock there looking for a match, forming their own little community.
96AnonymousSep 16, 2026 17:44
Re: #65
Starting with Virtua Fighter 3 you could set a player name, so people used their nearest station + character name — it was fun being able to share info on who the strong players were that way.
66AnonymousSep 16, 2026 17:23
The nerve it took to just barge in ('ranyuu') on a cabinet where two friends were playing together.
71AnonymousSep 16, 2026 17:26
Re: #66
Happened to me once in elementary school — got interrupted by a kid around my own age.
67AnonymousSep 16, 2026 17:23
Re: #1
Arcades back then were pretty lawless, so honestly I was too scared to even go near one.
72AnonymousSep 16, 2026 17:27
Re: #67
Yeah, that's the kind of bias the place carried. Where I lived, even middle and high schoolers showed zero mercy to us elementary school kids — it was rough. There was a kid at the neighboring elementary school, who I later ended up at the same junior high with, who actually carried a knife. Smart guy though — he's a cardiac surgeon now.
69AnonymousSep 16, 2026 17:24
For some reason the laundromat near my house had a Real Bout Fatal Fury cabinet. Brings back memories.
73AnonymousSep 16, 2026 17:27
Re: #69
Great way to kill time while your laundry ran.
89AnonymousSep 16, 2026 17:41
By the time I hit junior high, everyone was playing Hot Gimmick together, and that's how we all learned mahjong.
92AnonymousSep 16, 2026 17:43
Re: #89
I wonder how many times Shinseisha (publisher of Gamest magazine, notorious for controversial rankings that made angry readers joke about bombing their office) 'got bombed.'

Background and Key Points

The ’90s fighting game boom is generally regarded as having kicked off with Capcom’s “Street Fighter II,” with SNK’s “Fatal Fury,” “Samurai Shodown,” and “KOF” series, along with Sega’s “Virtua Fighter,” driving its popularity from there. Arcades were also places where the gap in skill between players translated directly into real-world social tension. While the thread gathered stories like “ashtrays came flying” and “the guy I beat spat on me,” some commenters also pushed back with “there was no such boom” — suggesting the intensity of the experience varied widely depending on where you lived, your age, and how often you actually went to arcades. Unlike today’s online matches, the tension that came from playing face-to-face, along with unique etiquette like “get the other player’s consent before challenging them,” may be hard for younger generations to fully grasp.

※This article is composed as an excerpt/summary of the 5ch (Nandemo Jikkyou G) thread “I Wish I’d Experienced the ’90s Fighting Game Boom…😭“.

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