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The story
Capcom released early gameplay footage of Dragon’s Dogma 2: Dark Arisen via Famitsu, sparking discussion on 5ch’s hardware/industry board (Gehan). The main points of debate are the Switch 2 version’s frame rate, and whether the elements that drew criticism in the original Dragon’s Dogma 2 have been improved this time around.
What people said
https://www.youtube.com/watch?v=VS4Z8rbtXmg
Nope, the player's so bad I couldn't stand watching it
I wonder if that's been fixed this time
The biggest culprit already left the company, so maybe there's a bit of hope for this one… or so they say
I'd at least want a stable 30fps
Looks pretty solid actually
https://youtu.be/czfAtc0VIco?t=116&si=py9OMCVkafyRLOUS
Looks like it's around 25-30fps
Given the hardware specs and how oddly heavy the original game already was, that's actually pretty impressive…
Still want a 60fps option though
They can gut the resolution and shaders as brutally as needed for that
Capcom's grasp of Switch 2 porting has come a long way since Street Fighter 6 at launch
Setting the actual game content aside
but around this time we've also got the Witcher 3 remake, AC8, GoW:ED, this game, and Phantom Blade Zero all dropping end of month…
what am I even supposed to do
and there's Muchipo and Castlevania: Belmont's Curse squeezed in there too
whoa!!
30fps is rough for an action game
A 60fps performance mode is a must
If Switch 2 can't handle that, that's on the developer for slacking
Just make them completely silent, done
Re: #23
Oh? Strange how you're already forming opinions on a game that hasn't even released yet… Are you posting from the future?
You can tell just from watching the video
Only played 2, and I thought it was fun
Never really got why it caught so much hate
You thought THAT was fun…?
That's the bare minimum for 2026
Even the PS5 version dropped to 20fps at launch sometimes, and it took optimization plus a bunch of downgrades just to reach a variable 60 — so it might be rough
and then Dragon's Dogma 2 reset it back to base Kaioken Goku
throwing away all that accumulated feedback was almost impressively bad, in the worst way
Nah, that's totally wrong — you're just an armchair player who never actually touched it lol😅 dabooo
It was sitting at Dogma 1.5, and everyone thought '2' had finally dropped, but turns out it was actually just Dogma 1.7😓
And NOW, with this one, it's finally become true Dogma 2😆 godlike
Honestly it might've even caught up all the way to like Dogma 2.3☺
Where exactly did it regress, though😅
If you think 'spam a strong spell in a cramped dungeon and it feels great~' is what makes Dogma good, you're barely qualified to talk about the series🥵
Re: #79
It's getting buffed, so it'll be fine
Were you seriously just an armchair player😅
Back then you could play forever without ever needing to leave Bitterblack Isle
Is Dark Arisen 2 built the same way?
For what it's worth
I thought traveling together with your pawns was fun
even by the standards of the time
Personally, the worst part for me is that you only get one save slot
That's just another armchair player getting baited by attention-farming posts on X, as usual😅
You have to trigger it on purpose for that to even happen, y'know😅
At the end of the day, starting out with a whole long journey's worth of prep is the real appeal of Dogma☺
But the complaint was more like 'Marathon's Dogma, nothing's actually changed'☺
Also stuff like calling it 'open world' while the paths are basically fixed☺
That's exactly why even fans were calling it 'Dogma 1.7'☺
Background and Key Points
Dragon’s Dogma is Capcom’s action-RPG series built around pawns — AI companions players hire and share with the community via a shared network, called the “Pawn System.” The original 2012 game got its acclaimed expansion, Dark Arisen, in 2013, adding the endgame dungeon Bitterblack Isle that fans still cite as the series’ high point (post 75). Dragon’s Dogma 2 shipped in 2024 to mixed reception: it billed itself as “open world” despite fairly fixed travel routes, ran poorly on consoles due to a CPU-heavy engine, sold microtransaction items that were also obtainable for free in-game, and had only one save slot — which mattered because of “Dragonsplague,” a hidden infection status that could silently corrupt a save with no warning. Series director Hideaki Itsuno, who had led Dragon’s Dogma for over a decade, left Capcom not long after DD2’s launch — almost certainly the “biggest culprit” post 6 says “already quit.”
The thread isn’t split on hype versus hate; it’s split on whether DD2’s specific flaws are actually being fixed this time. One camp (67, 71, 87) treats the series as iterating upward — joking DD2 was really “Dogma 1.7” and this new build might reach “2.3” — while critics (68, 75) argue the exploration and combat regressed and remain unaddressed. A smaller, parallel argument covers the Switch 2 port’s frame rate, with posters disagreeing over whether ~25-30fps is acceptable or a 60fps mode is mandatory.
What the thread glosses over: Dragonsplague wasn’t just online drama, as post 87 implies — it was a real design flaw made worse specifically by the single-save-slot system, which is why it became a story in the first place.
*This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Gehan)) thread “[DD2DA] Dragon’s Dogma 2: Dark Arisen looks kinda amazing.”
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