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A clash has broken out on 5ch’s hardware/industry (Geha) board over the new simulation RPG “Banshi Senko” and its add-on DLC: some X (formerly Twitter) users argue the main game feels thin on content, while others fire back that the critics are “haven’t-even-played-it” posers. The spark was a claim that even players who’ve already finished the game are split on how to rate it. At the center of the debate is whether certain support conversations being sold as DLC amounts to “a dishonest scheme that strips content from the main game to resell later” or “a perfectly reasonable bonus add-on.” Fueling the fire is a secondhand claim that developers mentioned in an interview cutting the roster from 8 playable characters down to 4.
What people said
Honestly, both sides are posers who haven't played it. We're just a nation of complainers, so the critics are simply louder.
What exactly are you defending if you haven't even played it?
That manga comparison is just a terrible analogy.
If they'd split Banshi Senko into Part 1, 2, and 3 and sold each one at full price, yeah, people would have at least a complaint or two about that too, lol
Were the GBA Fire Emblem games Blazing Blade and Binding Blade criticized this way too, I wonder?
Honestly I don't remember clearly, but didn't each of those wrap up its story fine on its own?
That's not "reasonable" — that's just basic decency. You listening, Atlus?
It's just too sharp-edged a game to be a mainline numbered entry. Way too ambitious for an era full of kids raised on instant-dopamine games. I get why some people love it, though.
People who've already finished it are probably just the type you always get in RPGs — the ones who rush to the end without bothering to actually follow the story.
DLC keeps people's interest alive longer, which means the fun lasts longer overall too. That's a strategy in itself.
But when it's split as cleanly as Tokyo Xanadu, it really kills the vibe.
Agartha's true nature actually got spelled out clearly this time. Turned out to be full-blown sci-fi — very Xenoblade-ish.
If you'd actually played it, it's easy to guess the other 4 characters were being held back for DLC. Even the playable protagonists are conveniently written with few food dislikes, clearly tuned to make raising support levels easier.
If you'd really played it, you'd definitely find yourself wondering, "wait, why isn't there a support conversation with Orhel?"
Right from the start there were 8 statues, but only 4 playable protagonists. Even in Part 1, characters who show up in the arena and side stories never get properly developed, and the support conversation slots feel threadbare. It definitely had the feel of stuff being cut — and apparently the devs even said something in an interview about scaling down from 8 characters to 4.
It's actually got a decent number of likes though. Now, someone scraping together like 5 likes, sure, that'd be desperate — but with this many, it'd show up in people's "recommended" feed naturally.
Just buy it.
Anyone paying that much attention to it is definitely buying it anyway, lol
You clearly don't even know Fire Emblem — total haven't-played-it poser. Support conversations determine which ending variation you get. If you're going to claim Ishmael properly gets his story told as a protagonist, then not having a support conversation for the Ishmael/Orhel pair means it's unfinished.
Most characters you recruit by scouting only reach a C or B rank with a handful of people — you basically never get an A rank unless they're from your own faction. Unlike same-faction characters, whose support rises naturally through training, feasts, and battles, it's the characters from *other* factions — who need food or gifts to raise support — where those "unexpected side" conversations really matter. Take Muu and Mikaela: despite being set up as parent and child across different factions, they get just a brief exchange capped at support rank B, with no special dialogue even during meals or training. That's way too sloppy a treatment.
I'm not denying some characters have gaps — why are you getting so worked up? All I'm saying is that even with those gaps, the support conversations still add up to a huge amount of content overall.
Compared to Three Houses or Engage, it's clearly thin on content… calling this "a lot of content" means your bar is seriously low, lol
It took you 200 hours to finish it? And you're calling 200 hours "thin"?
Even with its DLC included, Engage has less than half the content of Banshi Senko — what is this guy even talking about. He was posting like he actually knew what he was talking about, and now he's just exposed himself.
I already thought it felt unfinished the moment Part 2 kicked off as basically a recycled "Theodora is secretly the real protagonist" war story. Did you seriously play through a Part 2 where the story's identical no matter who you pick and come away thinking it was complete? That's an awfully low bar.
Nah, not really to that extent. If anything, it seems like they predicted people like you would be drooling to buy it regardless — pretty smart business, honestly.
So you also think it's not complete? Well, there's your answer right there.
I never said it was unfinished either. My point is, there's no such thing as a perfectly complete work to begin with.
I just don't have as much attachment to it as you do, so whether it's "unfinished" or not doesn't really matter to me. The one thing I'll say is, being able to go "it's unfinished!" and then "I'll buy it!" in the same breath is a pretty strong move.
Honestly, the biggest "defense" of it is people who complain and then buy it anyway. Besides, does a defensive post on a hardware-wars board even move the needle?
I'd get it if Balor himself were sold as separate DLC, but the story's actually complete as is.
Background and Key Points of This Discussion
DLC-based monetization is common in RPGs these days, but in the Fire Emblem series specifically, support conversations also double as branching conditions for the ending, which blurs the line between what counts as part of the main game and what counts as an added extra. In the thread, claims that “there were 8 statues but only 4 playable protagonists” and that “the developers said in an interview they’d cut it down from 8 characters” are cited as evidence for the “unfinished” theory — but readers should note these are secondhand claims circulating within the 5ch thread, not an official statement from the developers themselves. The disagreement ultimately boils down to one point: whether the support conversations added via DLC should be seen as “content dishonestly cut from the main game to sell later” or as “a reasonably priced bonus volume of content.” Both sides accuse each other of being “haven’t-played-it posers” (エアプ, meaning someone commenting without having actually played the game), and the thread never settles which side’s claims are actually grounded in real play experience.
*This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Geha)) thread “[Sad News] People Criticizing Banshi Senko’s DLC on X Are Getting Called Out as “Haven’t Even Played It”…“.
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