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The story
Bandai Namco’s online action title SYNDUALITY Echo of Ada has announced it will end its online service and produce an offline version instead. The thread buzzed over reports that Steam’s peak concurrent player count of 3,622 has now fallen to just 143, along with the game’s history of steep discounts — including sales as low as 300 yen (97% off). At the same time, many welcomed the offline version itself, since even the dedicated single-player mode originally required a constant internet connection. Much of the discussion centered on how this joins a string of short-lived online titles Bandai Namco has put out for PlayStation, including Sand Land, Code Vein, and Blue Protocol.
Notice: ‘SYNDUALITY Echo of Ada’ — Online Service Discontinuation and Decision to Produce an Offline Version
To everyone enjoying SYNDUALITY Echo of Ada,
Thank you as always for playing SYNDUALITY Echo of Ada.
Source: synduality-ada.bn-ent.net / Original announcement here
What people said
PS, the third-party killer
Read the source, dude.
Didn't know that.
Went and bought an offline key.
Thank god, thank god.
Added to the PS Plus free lineup
October 2026:
Online service ends
Bandai keeps planning and pushing robot franchises other than Gundam, but Gundam's always the one that survives in the end.
Even the Sentai show they kept alive by axing SD Gundam's timeslot has ended now.
Played the Steam version for 300 yen and had a good time.
The PvP was ridiculously stressful though lol
Steam peak concurrent: 3,622
Current: 143
https://steamdb.info/app/1245480/charts/
A rival to Sony Interactive Entertainment, huh? (sarcastic)
I mean, it's kind of wild that people actually burn their time on something like this.
You'd get more out of life screwing in leveling bolts on an assembly line.
Though ironically, none other than the Bandai Namco Group itself has been busy raising Sony's licensed-merchandise business into a solid rival to Bandai's own core licensing operations…
Doesn't look like they're about to go Switch 2-first from here, so they'll probably keep leaning on PlayStation.
Square Enix and Capcom already went multi-platform on Switch 2 ages ago, though.
In a way, at least they're being consistent.
Guess they'll go down with PlayStation to the bitter end.
Bandai Namco's games are made by subcontractors, you know.
It's Nintendo that's the problem, barely handing out dev kits.
Even indie devs manage to get dev kits — so what's the excuse for not getting one?
There are tons of indie titles landing on Switch 2 every single week these days, though.
Yeah, the anime was part of the same multimedia push.
The clearest case is the PS3 JoJo's Bizarre Adventure game. After that, the market for manga/anime licensed games on PlayStation hardware shrank fast and never recovered.
Out of sheer obligation they make sure Nintendo hardware always gets ports late (as a bit of spite) — that counts as a contribution to Sony, doesn't it.
Nope.
This product is an online-only game. It cannot be played while offline.
The main mode of this game is competitive online play called "Online Raid," a Player vs Player vs Enemy (a.k.a. PvPvE) format.
*Note: Even the solo mode, "Amasia Investigation," requires an internet connection.
The single-player story mode does support offline play, but 90% of actual gameplay is online-only, so I'm curious how this'll play out.
Sand Land
Code Vein
Blue Protocol
Sword Art Online
My Hero Academia
SYNDUALITY
Seriously, it's a graveyard for third-party publishers…
First-party's been dead for 15 years already so it doesn't even count.
That one's rough — chasing after another company's failure, and way too late to boot.
There's nobody competent behind it.
Impressive they pulled off a full media-mix rollout (a term nobody even uses anymore).
Guess they really believed in this brand.
Background and Key Points of This Topic
SYNDUALITY Echo of Ada is a Bandai Namco media-mix project spanning anime, model kits, and games simultaneously, developed as an online-only title built around PvPvE competitive play. The fact that even the solo “Amasia Investigation” mode required a constant connection is why many are welcoming the decision to produce an offline version. Opinion in the thread split over whether to see this shutdown as an isolated failure, or as just one more entry in a string of failed live-service titles Bandai Namco has released for PlayStation, such as Code Vein, Blue Protocol, and the My Hero Academia titles. Concerns about platform strategy also came up, tied to Bandai Namco currently avoiding new releases on Switch 2 — though this remains speculation, not something the company has officially explained. The drop in Steam’s concurrent player count is drawn from the platform’s own measured data and was cited to illustrate the scale of the service’s decline.
*This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) thread “Bandai Namco’s SYNDUALITY Echo of Ada Ends Online Service.”
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