Steam’s concurrent users hit an all-time high of 43.5 million — 5ch: ‘Japanese users are only about 1 million’

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The story

On October 11, it was reported that the concurrent user count on Valve’s PC gaming platform “Steam” hit an all-time high of approximately 43.5 million. On 5ch’s Hardware/Industry (Geha) board, this figure sparked replies analyzing it from various angles — the proportion of Japanese- and Chinese-language users among PC gamers, estimates of active user counts, and comparisons with home consoles. At the same time, posts mocking Nintendo and Sony users were also prominent, giving the thread a mixed atmosphere of number-crunching and console-war trolling.

On October 11, the concurrent user count on Valve’s PC game distribution platform “Steam”

hit an all-time high of “approximately 43.5 million.”

Source: news.nicovideo.jp / Original article here

What people said

2AnonymousOct 12, 2026 20:05
The exodus from PlayStation is going smoothly. Nice.
6AnonymousOct 12, 2026 20:09
Re: #2
Probably a lot of users who never touched PlayStation to begin with
10AnonymousOct 12, 2026 20:10
Re: #2
More like an exodus from consoles in general?
Smartphones + PC are just too strong
4AnonymousOct 12, 2026 20:08
Active users must be around 400 million or so
14AnonymousOct 12, 2026 20:13
Re: #4
When concurrent users were 24.8 million, active users were 120 million
so active users now would be around 300 million?

https://www.4gamer.net/games/038/G003821/20210114024/
35AnonymousOct 12, 2026 20:27
Re: #14
I thought it'd be like 10x consoles, but I guess it's not that much
7AnonymousOct 12, 2026 20:09
Steam has no boxed copies and no shelf presence in stores, it'll go under any day now, oink (mocking oink-sound used to deride a claim)
16AnonymousOct 12, 2026 20:15
Re: #7
Pretty seriously, a lot of Japanese companies used to have the attitude of
'PC gaming is garbage — even on Steam it's all piracy hell anyway!'
13AnonymousOct 12, 2026 20:12
But apparently the PC-haters (パソニシ, anti-PC trolls) don't even own a PC themselves
18AnonymousOct 12, 2026 20:15
Re: #13
There goes 'Barrier' pathetically posting his wishful thinking again (recurring poster nickname)
23AnonymousOct 12, 2026 20:20
Re: #13
Nice try nitpicking about monitor arms, 'Barrier'
15AnonymousOct 12, 2026 20:14
Don't they ever put out a country-by-country breakdown?
19AnonymousOct 12, 2026 20:16
Re: #15
Not sales figures, but you can officially check download volume by country
Click on a country

Steam Download Stats
https://store.steampowered.com/stats/content/
22AnonymousOct 12, 2026 20:20
Re: #19
Oh, something like this existed
21AnonymousOct 12, 2026 20:18
Re: #18
Show us that gaming PC you're so proud of
24AnonymousOct 12, 2026 20:21
Huh? Nintendo Switch has 160 million concurrent users though?
27AnonymousOct 12, 2026 20:22
With full DLSS5 support coming soon, as long as you've got an RTX 5070 Ti or better you're set
Smooth 4K, mods, indie games, eroge (adult games), tons of AAA titles
Plus there are sales too — the only reason to keep a console around is a Switch 2 for Zelda
33AnonymousOct 12, 2026 20:25
Re: #27
Don't need garbage like the Switch 2
PC alone is enough for me
38AnonymousOct 12, 2026 20:30
What percentage are Chinese users, I wonder
41AnonymousOct 12, 2026 20:32
Re: #38
Apparently 21%
42AnonymousOct 12, 2026 20:32
Re: #38
Don't know the user count, but in terms of download volume,
China alone accounted for 460 million GB in a week, #1 in the world,
so it's probably quite a lot?
45AnonymousOct 12, 2026 20:33
Re: #38
Ah, there's a breakdown by language share after all
Looking at that:

Simplified Chinese 31.39%, up 7.42%

A 7% jump is way too much… what happened there
43AnonymousOct 12, 2026 20:32
How many of those are Japanese?
47AnonymousOct 12, 2026 20:36
Re: #43
Looking at the Japanese-language usage rate, it's 2.4%, so going purely by 'concurrent users' that's roughly 1 million
That's actually already a big jump
It used to be around 0.9% back in the day
48AnonymousOct 12, 2026 20:41
Steam's concurrent user count keeps rising, and the share of Japanese users is climbing right along with it
It's probably already beating PlayStation in terms of active users
50AnonymousOct 12, 2026 20:44
Re: #48
When you think that right this very moment,
a million people across Japan are playing games on Steam,
I'd say it's even surpassed Nintendo
51AnonymousOct 12, 2026 20:46
Re: #48
Even Chinese games popular on PS5 (like NTE, Wuthering Waves)
and Umamusume are now playable on Steam too
49AnonymousOct 12, 2026 20:43
PlayStation market >> Steam market > Switch market
That's just how it is

Steam predicted to make over $20 billion this year for first time ever
https://www.dexerto.com/gaming/steam-predicted-to-make-over-20-billion-this-year-for-first-time-ever-3414952/
Steam is projected to top $20 billion in annual revenue for the first time ever

Steam: $20 billion (¥3 trillion)
PlayStation FY26: $31.1 billion (¥4.6857 trillion)


By the way, this Valve revenue estimate is also a gross total figure
77AnonymousOct 12, 2026 21:06
Weird, considering global PC shipments are declining…
78AnonymousOct 12, 2026 21:08
Re: #77
Well, PCs aren't perishable groceries you consume every day…
80AnonymousOct 12, 2026 21:09
Re: #77
Roughly 1.5 billion PCs have been sold over the past 5 years
It's not like 'it's been a year since I bought mine, time for a new one!'

Background and key points of this discussion

Steam’s concurrent user count was only around 7 million back in 2013, but it has expanded rapidly over the past decade to reach 43.5 million this time. This figure simply means “the number of people logged in at a given moment,” which is a different metric from monthly active users or cumulative hardware shipments. In the thread, one comment claimed Nintendo Switch has “160 million concurrent users,” but this conflates cumulative unit sales with concurrent user counts — the two numbers are not comparable. Regarding the country/language breakdown, Steam itself does not publish official country-level statistics for concurrent users; the Chinese- and Japanese-language ratios raised in the thread are merely estimates drawn from separate data such as download volume or language-setting share. Because the raw numbers are so large, it’s easy to come away with an impression bigger than reality, so it’s worth reading them with these differences between metrics in mind.

※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Great News] Steam’s concurrent user count hits an all-time high of “approximately 43.5 million”.”

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