Sony “Less Reliant on Hardware and First-Party Software” Analysis Draws 5ch Skepticism: “Is SONY Really Doing That?”

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The story

An analysis piece published by the business media outlet dime.jp argued that while Nintendo’s stock fell after unveiling a new “Kirby” title, Sony has grown less dependent on selling game consoles and first-party software, with revenue from add-on content for existing titles increasingly becoming the core of its business. The article was picked up on 5ch’s Hardware/Industry (“GeHa”) board, where reactions split between cold dismissal of the piece as a Sony-friendly puff piece and a more sympathetic view that the shift toward an add-on/microtransaction model does have some merit. Several posters also pointed to Sony’s reliance on other companies’ free-to-play titles, such as Genshin Impact.

Stock Price Drops After New “Kirby” Announcement — The IP-Nurturing Dilemma Plaguing Nintendo

PlayStation, on the other hand, is the one that fits today’s market. That’s because its business model is becoming less dependent on how many consoles or first-party titles it sells.

At Sony’s games business, add-on content — additional content released later for existing software — now accounts for a large share of revenue.

Source: dime.jp / Original article here

What people said

2AnonymousSep 27, 2026 22:41
Just a Genshin Station lol
The day free-to-play games die is the day SIE dies
3AnonymousSep 27, 2026 22:43
It's funny and pitiful at the same time.
I don't know how much they got paid, but having to write an article like this must be rough.
Even people overseas would laugh this off.
83AnonymousSep 28, 2026 05:15
Re: #3
Nakaido [a games-industry commentator] said the same thing.
4AnonymousSep 27, 2026 22:44
Well, I'm curious what happens if they keep this up and the install base resets with the next-gen console.
5AnonymousSep 27, 2026 22:44
> Even if their own titles don't hit, they've managed to build a stable earnings structure through the longevity of other companies' titles.

Lol, even a puff piece is admitting they're leaning on other people's success.
8AnonymousSep 27, 2026 22:48
Re: #5
They genuinely can't even pull off stealth marketing properly anymore.
People have been saying it's the end for a while, but lately the degree feels different.
6AnonymousSep 27, 2026 22:45
Multi-Station
Free-to-Play Station
7AnonymousSep 27, 2026 22:46
There's not a shred of a Sony that lasts across generations, so it's 30-0.
Home electronics are dead, PlayStation is dead.
Whether it's acting like they own Demon Slayer or padding out hollow profits,
the public won't even meet their eyes — no interest at all.
9AnonymousSep 27, 2026 22:51
And is it fine to be dependent on gacha games, though?
10AnonymousSep 27, 2026 22:53
Even if you play gacha games on PS, it's cheaper to pay elsewhere.
This garbage is supposed to be a pillar of the business? Lol
11AnonymousSep 27, 2026 22:53
Did they take notes from GeHa's acrobatic damage-control arguments?
This rhetoric looks weirdly familiar.
12AnonymousSep 27, 2026 22:55
It's just a China money-transfer business, but they sure make it sound nice…
13AnonymousSep 27, 2026 22:56
Software aside,
saying you don't even need to sell hardware units is a stretch…
81AnonymousSep 28, 2026 04:45
Re: #13
"We don't need to sell the console itself" is something Totoki [Sony Group President/COO Hiroki Totoki] said, so of course they have to fall in line and back him up.
14AnonymousSep 27, 2026 22:56
Well, there is some truth to what this article says, though.
Nintendo's policy of prioritizing user enjoyment over profit gets a cold reception from shareholders, so the stock falls.
Sony's policy of squeezing huge profits out of users through spending is well liked by shareholders, so the stock rises.
Users and shareholders each have their own position, so you can't flatly say which is better.
60AnonymousSep 28, 2026 01:24
Re: #14
Given that this is a home console business, I think Sony's approach is going to get harder going forward.
The issue is that home console hardware gets replaced with something new every few years.
When PS6 comes out, how many users will actually switch over?
They can't keep running PS5 for 10 or 20 years, and will users who only play free-to-play games bother upgrading to PS6 just to keep playing?
Looked at that way, Nintendo, which prioritizes user enjoyment, is more likely to get users to buy the next piece of hardware.

In the short term SIE's [Sony Interactive Entertainment] approach might work out, but in the long term Nintendo's approach might actually be the better one.
15AnonymousSep 27, 2026 22:57
A first party that doesn't release software — that's the business model!
Even though that already failed spectacularly with the Vita.
16AnonymousSep 27, 2026 22:59
Smartphones ship a billion units a year worldwide,
so saying you're not chasing unit sales can't possibly be a good sign.

Hong Kong research firm Counterpoint has announced that global smartphone shipments in 2026 are projected to fall 13.9% year-on-year to 1.08 billion units.
https://www.nikkei.com/article/DGXZQOUC029400S6A600C2000000/
17AnonymousSep 27, 2026 23:01
Normally 'dependent' is a word you use about relying on someone else, right?
Saying "Sony isn't dependent on its own content" is just odd phrasing —
isn't "dependent on other companies' content" the more accurate way to put it?
18AnonymousSep 27, 2026 23:01
"It's fine if our own software doesn't sell" sounds like the kind of thing that could collapse everything the moment something goes wrong — scary.
19AnonymousSep 27, 2026 23:06
"Not profiting from the console itself, but from services" — okay, I can just about buy that.
But "not even selling the console, and profiting from services" — what does that even mean? Is SONY really doing that? [Note: the original plays on "sonna koto" ('something like that') sounding like "SONY-koto," a pun that's hard to fully carry into English.]
20AnonymousSep 27, 2026 23:13
They're probably making pretty good money off free games,
kind of like Google or Apple.
91AnonymousSep 28, 2026 06:07
Re: #20
Come to think of it, someone taking a cut of the microtransaction profits that Google and Apple used to almost monopolize on mobile games
isn't actually such a bad thing.
21AnonymousSep 27, 2026 23:17
If you're relying purely on royalties from free-to-play games, you're weak against competition from the bigger platform holders on smartphone and PC,
so it's really nothing but a vulnerability.
22AnonymousSep 27, 2026 23:22
So a "giant smartphone" business model is now openly acknowledged — by everyone, including themselves — as PlayStation's future, huh…

Rough…

A giaaant smaaartphooone 😅😂😅😂😅😂😅 ["kuso-deka sumaho" ('damn huge smartphone') is a recurring jab implying the PS5 is basically an oversized phone/app platform.]
24AnonymousSep 27, 2026 23:25
Well, they've finally started letting their pet media outlets openly brag about the "giant smartphone" thing lol
Feels like they've finally admitted it — probably triggered by dropping the disc drive.
25AnonymousSep 27, 2026 23:26
Just use a smartphone, then.
Hook it up to a TV and a controller and you can play Genshin or any other free-to-play game just fine.
26AnonymousSep 27, 2026 23:27
This has gotta be a paid placement lol
Sony's future, the direction they're heading — now crystal clear lol lol lol
28AnonymousSep 27, 2026 23:29
Re: #26
These days, nobody in Japan but a Sony employee would praise a dying PlayStation.
And the fact that the content amounts to praising the "giant smartphone" means that's basically Sony's official line.
33AnonymousSep 27, 2026 23:34
Re: #26
I mean, wanting to make money purely as a platform holder — I get the appeal, sort of…
but how exactly do they plan to pull that off without hardware sales???
27AnonymousSep 27, 2026 23:28
So they're going to spend the rest of their days as miHoYo's cut-rate client machine?

Pathetic.
35AnonymousSep 27, 2026 23:40
Re: #27
This might also explain the point of the miHoYo anime adaptation.
Maybe they want an early-access tie-in on PS to headline their subscription service and spending.
Sounds like they also want to launch a PS-hardware-exclusive video service.
30AnonymousSep 27, 2026 23:31
Sony's first-party lineup this year has been spectacularly garbage across the board.
31AnonymousSep 27, 2026 23:33
Ever since they added Genshin, earnings have been consistently strong, though.
44AnonymousSep 28, 2026 00:13
In the West, the PlayStation brand carries enormous weight.
You don't really feel it when you're in Japan, though.
48AnonymousSep 28, 2026 00:18
Re: #44
Which is exactly why it's currently in the middle of a huge backlash, one led mainly overseas.
It kicked off with dropping the disc drive and it's still smoldering — that's really something.
49AnonymousSep 28, 2026 00:20
Re: #44
Honestly, compared to overseas, this still-ongoing backlash has barely made a ripple in Japan.
50AnonymousSep 28, 2026 00:25
This is beyond ridiculous lol

Background and Key Points of Debate

The backdrop here is the growing presence of free-to-play, gacha-monetized titles like Genshin Impact, which has reinforced the console’s role as just one of several ways to play such games. Opinion in the thread split between two readings: viewing this positively as “a stable revenue structure no longer dependent on hardware or first-party unit sales,” versus viewing it skeptically as “simply losing the ability to earn on its own and becoming reliant on other companies’ software.” Not mentioned in the article itself is that home consoles get replaced with new hardware every few years, and it’s unclear how many users of free-to-play titles will actually follow along when that transition happens — this uncertainty is part of why some commenters questioned the model’s long-term stability. The overseas backlash against moves like dropping the disc drive, a topic making headlines around the same time, also appears to be feeding into the skeptical reception this analysis piece received.

*This article is excerpted and summarized from the 5ch Hardware/Industry (“GeHa”) board thread “Fuwa [presumably the dime.jp article’s author]: ‘Sony’s business model is becoming less dependent on how many consoles and first-party titles it sells’.”

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