Footage of a new game from China’s HoYoverse, shown at Gamescom, became a hot topic on 5ch’s console gaming (Geha) board. While many praised the graphical polish, others pointed out a sense of déjà vu, saying it resembled Elden Ring or Monster Hunter—sparking a broader debate about how Japanese games’ technical prowess compares.
Source: gamescom
With money, manpower, and technical skill,
you can pull off anything—anime style, toon shading, photorealistic,
whatever you want.
you can pull off anything—anime style, toon shading, photorealistic,
whatever you want.
>>4
Having clear, top-down decision-making as an organization is a real strength.
It's similar to Nintendo in some ways too—being able to shoot down even the higher-ups' opinions when needed makes for a genuinely strong operation.
Having clear, top-down decision-making as an organization is a real strength.
It's similar to Nintendo in some ways too—being able to shoot down even the higher-ups' opinions when needed makes for a genuinely strong operation.
Feels like just the other day a photorealistic game from them got its servers shut down almost immediately.
>>7
What are you talking about? They haven't shut down a single game's servers.
What are you talking about? They haven't shut down a single game's servers.
An Animal Crossing-style slow life game, a Pokémon-auto-chess type game, and an action game using… umbrellas?
They're developing all of these in parallel, and now yet another new title?
Can they actually finish all of them…?
They're developing all of these in parallel, and now yet another new title?
Can they actually finish all of them…?
The character designs feel kind of half-baked lol
Right now the only 'appeal' is the monetization model.
Right now the only 'appeal' is the monetization model.
First it was Zelda, now they're aspiring to be Elden Ring?
>>11
Well, it's an easy target to aim for, I guess.
Well, it's an easy target to aim for, I guess.
Man, this is kind of lame though.
This is the kind of thing Square Enix should be doing.
Why are they getting outdone like this?
This is the kind of thing Square Enix should be doing.
Why are they getting outdone like this?
This is what they're using AI for.
Government, take some responsibility.
Government, take some responsibility.
The dragons are a straight-up copy of FromSoftware, this is bad in so many ways—why isn't anyone suing?
With this kind of game, the moment you see it you're like 'yeah, yeah, I know exactly where this is going'—so it just doesn't get me excited anymore.
Graphics really do matter after all.
Good graphics alone make you want to try it.
Good graphics alone make you want to try it.
I dunno, but nobody's asking them for a photorealistic game, right?
Looks like a copy of Nightreign (Elden Ring Nightreign)…
I guess it's fine as long as it's fun,
but it's a shame they have such incredible tech yet can't find a new direction of their own.
I guess it's fine as long as it's fun,
but it's a shame they have such incredible tech yet can't find a new direction of their own.
Kinda gives off Monster Hunter vibes.
youtu.be/I59kIiEDOMM
youtu.be/I59kIiEDOMM
>>26
Looks like it could be fun.
Looks like it could be fun.
>>26
There's a whole range going on—borrowing from Western games and movies, Monster Hunter influences, next-gen action game staging, and more.
Elden Ring itself is basically ripping off Western works, but otaku who only play games probably can't see past the surface.
It's just an anime style with finely detailed character models, and slapping a dark color palette on the world doesn't show any real sense of design.
It's not even ruins—there's nothing there at all.
There's a whole range going on—borrowing from Western games and movies, Monster Hunter influences, next-gen action game staging, and more.
Elden Ring itself is basically ripping off Western works, but otaku who only play games probably can't see past the surface.
It's just an anime style with finely detailed character models, and slapping a dark color palette on the world doesn't show any real sense of design.
It's not even ruins—there's nothing there at all.
HoYoverse's game balancing is godlike, so you guys should start playing their games early!
>>34
You've played Star Rail (HoYoverse's other title) and that's your takeaway?
You've played Star Rail (HoYoverse's other title) and that's your takeaway?
China and Korea keep polishing up the Japanese game formula more and more.
It's exactly like Japan's own old growth-era playbook.
Japanese games are bound to decline because of this.
Even Square Enix is already at a level where it can't compete on graphics anymore.
It's exactly like Japan's own old growth-era playbook.
Japanese games are bound to decline because of this.
Even Square Enix is already at a level where it can't compete on graphics anymore.
>>73
Honestly, as long as they're focused purely on graphics and blatant copying, I'm not worried—they won't actually surpass us that way.
Honestly, as long as they're focused purely on graphics and blatant copying, I'm not worried—they won't actually surpass us that way.
Didn't a photorealistic new title from them get its servers shut down super fast?
>>76
What is this even about?
What is this even about?
>>76
HoYoverse hasn't had any games shut down. Unless you mean some old game, maybe.
HoYoverse hasn't had any games shut down. Unless you mean some old game, maybe.
In the end they're all doing the same thing anyway.
>>84
Nintendo's games have been doing the same thing for decades too, so that's not a problem at all.
Nintendo's games have been doing the same thing for decades too, so that's not a problem at all.
Chinese game studios are actually pretty upfront about what influenced them. Meanwhile with something like Japan's FF16—it's obviously a blatant copy of Devil May Cry, yet in interviews they never once mention Devil May Cry by name.
>>94
FF16 isn't a copy—the action was made by the actual guy who worked on DMC5 and Dragon's Dogma. Didn't they say that?
FF16 isn't a copy—the action was made by the actual guy who worked on DMC5 and Dragon's Dogma. Didn't they say that?
>>94
Wait, 16 plays like DMC? I never even considered buying it since it's a Square Enix game, but now I'm a little interested.
Wait, 16 plays like DMC? I never even considered buying it since it's a Square Enix game, but now I'm a little interested.
Oh, this is HoYoverse? I'm used to seeing this kind of game by now, no surprises here.
Ananta (another upcoming action game) looks better.
Ananta (another upcoming action game) looks better.
>>101
Lately they've been doing all sorts of things aiming for a PC release, and it really shows.
Lately they've been doing all sorts of things aiming for a PC release, and it really shows.
>>101
Ananta looks just like Spider-Man though.
Ananta looks just like Spider-Man though.
>>96
The fact that everything from the motions to the abilities looks so similar isn't that guy's fault.
He joined the project partway through, and what he actually worked on was stuff like fine-tuning parameters and enemy AI routines.
FF16 turned out the way it did because they deliberately referenced Devil May Cry.
There are countless action games out there, yet somehow they borrowed so many elements specifically from Devil May Cry.
The fact that everything from the motions to the abilities looks so similar isn't that guy's fault.
He joined the project partway through, and what he actually worked on was stuff like fine-tuning parameters and enemy AI routines.
FF16 turned out the way it did because they deliberately referenced Devil May Cry.
There are countless action games out there, yet somehow they borrowed so many elements specifically from Devil May Cry.
>>103
'Partway through' just means the early stage before the specs were even finalized—the guy who actually built the action was combat director Suzuki himself lol
'Partway through' just means the early stage before the specs were even finalized—the guy who actually built the action was combat director Suzuki himself lol
*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “HoYoverse’s New Game Is Seriously a Masterpiece lololololololol.”

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