A thread popped up to discuss the Super Famicom mystery-suspense adventure game “Kamaitachi no Yoru” (Banshee’s Last Cry). Nostalgic stories poured in — from the classic first-playthrough experience of getting stabbed to death with a ski pole by the heroine Mari, to bragging rights from players who nailed the culprit on their very first try, to posts from people who’d actually stayed at Pension Knulp, the real-life inn that inspired the game’s setting.
Too scary lol
I just typed in a random name for fun and realized I'm actually terrible at deduction
On my first playthrough I got stabbed with the ski pole by the trio of college girls…
>>7
You mean the heroine, right?
Most people's first playthrough goes: fight off the three girls after they attack you, then get stabbed to death by the heroine with the ski pole.
You mean the heroine, right?
Most people's first playthrough goes: fight off the three girls after they attack you, then get stabbed to death by the heroine with the ski pole.
Honestly, anyone who nails the culprit on the first try is the weird one. Has to be a fluke.
>>9
I actually got it right because I'd properly read shin honkaku (new orthodox-style) mystery novels.
I'd also read other work by Abiko Takemaru — the game's actual author — like '8 no Satsujin' and the Marifu one.
I actually got it right because I'd properly read shin honkaku (new orthodox-style) mystery novels.
I'd also read other work by Abiko Takemaru — the game's actual author — like '8 no Satsujin' and the Marifu one.
>>9
By process of elimination, there's really only one answer it can be.
By process of elimination, there's really only one answer it can be.
Having goofy gag routes like that is exactly what makes the scary parts hit so much harder by contrast.
Honestly I think it's overrated. You're just mashing the A button.
The 'the culprit is Yasu' meme got way too widespread.
>>13
That's the culprit from the Famicom game 'Portopia Serial Murder Case.'
That's the culprit from the Famicom game 'Portopia Serial Murder Case.'
1: masterpiece
2: masterpiece
3: decent
Shin (the 'true' sequel): garbage
That's my mental image of the series
2: masterpiece
3: decent
Shin (the 'true' sequel): garbage
That's my mental image of the series
>>15
If you only count the main story, 2 could be called a masterpiece, but they padded it out with so many filler endings it drops down to just 'decent.'
If you only count the main story, 2 could be called a masterpiece, but they padded it out with so many filler endings it drops down to just 'decent.'
For this genre, nothing beats 'Machi' and '428: Shibuya Scramble,' honestly.
>>35
I know I'll get flak for this, but
I like 'Kuro no Jūsan' (Black Thirteen).
I know I'll get flak for this, but
I like 'Kuro no Jūsan' (Black Thirteen).
The ending where you get lost skiing and stumble into the pension late at night was terrifying.
>>38
That bloody hand was so scary.
That bloody hand was so scary.
Why's the rate of getting stabbed by Mari so high?
Is the flowchart just built that way?
Or is the ski-pole stabbing basically a twisted reversal of wanting to stab Mari?
Is the flowchart just built that way?
Or is the ski-pole stabbing basically a twisted reversal of wanting to stab Mari?
>>41
Yeah, that's just how the flowchart's built.
Getting stabbed by Mari is basically always a bad ending.
Yeah, that's just how the flowchart's built.
Getting stabbed by Mari is basically always a bad ending.
>>41
At the start, the branch points haven't been unlocked yet.
At the start, the branch points haven't been unlocked yet.
Right around when everyone starts holing up in their rooms and the culprit starts going wild, the pension's doorbell rings — that part's insane. First time through, you can't help but think the culprit's the one ringing it.
>>45
That doorbell is terrifying. I think it happens right after you find a few new bodies too.
That doorbell is terrifying. I think it happens right after you find a few new bodies too.
I'd love to stay at Pension Knulp.
>>46
I've actually been there.
It was moving how exactly like the game it is, but there's nothing to do there, so I just spent the whole time reading 'Gaku' (a mountaineering manga).
I've actually been there.
It was moving how exactly like the game it is, but there's nothing to do there, so I just spent the whole time reading 'Gaku' (a mountaineering manga).
Don't bother — it's a half-baked port.
>>58
Apparently it only has the main story, lol.
Apparently it only has the main story, lol.
My impression is they've just been cranking out sequels forever, riding on the first game's reputation.
>>60
Kind of like Steins;Gate, huh.
Kind of like Steins;Gate, huh.
I totally fell for Mari. The fact that she's only ever shown as a silhouette is such a perfect touch.
>>68
I used to swap out Tooru and Mari's names for my own name and whatever girl I had a crush on at the time.
I used to swap out Tooru and Mari's names for my own name and whatever girl I had a crush on at the time.
https://gzo.ai/i/jppbcdN.jpg
It's literally just a blue blob, so why did it feel so sexy?
It's literally just a blue blob, so why did it feel so sexy?
I'd think porting it wouldn't be a problem at all — if anything, why do they stubbornly refuse to just port it as-is?
>>76
Because it wouldn't sell.
Because it wouldn't sell.
The scariest moment in Kamaitachi no Yoru has to be when you go with Mari at night to the kitchen where the Kobayashi couple died, and behind the terrified Mari, a shadowy figure flickers through the hallway for just a split second.
>>82
That 'Huh?' sound effect (that little jingle)
followed by the cave-like BGM was terrifying.
Just remembering it gives me goosebumps.
That 'Huh?' sound effect (that little jingle)
followed by the cave-like BGM was terrifying.
Just remembering it gives me goosebumps.
It was scary precisely because of the Super Famicom's graphics. Something about 2 just feels different.
>>84
2 is less scary and more just unsettling.
2 is less scary and more just unsettling.
The ending where Toshio kills himself was brutal. That one's just not right.
>>97
Right after you expose the true culprit, solve every mystery, restrain them, and go 'phew, glad that's over' — bang, right after that.
Right after you expose the true culprit, solve every mystery, restrain them, and go 'phew, glad that's over' — bang, right after that.
So I actually played 2 without ever playing the first game.
Early on it asks something like 'Did you play Kamaitachi no Yoru?' and for some reason I answered yes.
Then it asked something like 'Do you remember who the culprit was?' and I panicked — 'Uh… what do I do… guess I'll just type in some random character name from the manual' — so with zero clue I typed in 'Mikimoto,' and it replied with something like 'Oh, so you DO remember!'
Somehow I ended up spoiling the twist for myself, by myself.
Early on it asks something like 'Did you play Kamaitachi no Yoru?' and for some reason I answered yes.
Then it asked something like 'Do you remember who the culprit was?' and I panicked — 'Uh… what do I do… guess I'll just type in some random character name from the manual' — so with zero clue I typed in 'Mikimoto,' and it replied with something like 'Oh, so you DO remember!'
Somehow I ended up spoiling the twist for myself, by myself.
>>102
Nobody asked, buddy.
Nobody asked, buddy.
※This article is excerpted and summarized from the 5ch (Nandemo Jikkyō G) thread “That Game Called Kamaitachi no Yoru.”
Leave a Reply