Famitsu Top 30: ‘Liz and the Angel’ Locks In Million-Seller Status, New Release Can’t Crack 900 Copies

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The story

The Famitsu Top 30 update sparked discussion on 5ch’s Hardware/Industry (“Geha”) board. While some declared “Liz and the Angel” a confirmed million-seller, the new Switch title “Bubble Bobble: Sugar Dungeon Boost” reportedly flopped hard, failing to even crack 900 copies sold — and a correction was issued after it was mislabeled as a console exclusive.

Posters also noted that PS5 physical copies seem to be vanishing from store shelves, and compared Switch 2 and PS5 sales using an Amazon sales-rank coefficient.

What people said

5AnonymousAug 28, 2026 11:03
The lower ranks have finally dropped to three digits…
27, three more to go
12AnonymousAug 28, 2026 11:03
Re: #5
Thought it'd be 28-2, but it snuck in right at the very last second — my scrolling finger was shaking like crazy.
8AnonymousAug 28, 2026 11:03
906
Five titles are now down to three digits ("sanketa")
10AnonymousAug 28, 2026 11:03
Doesn't even make the list even at three digits, what a joke wwwww
Wasn't this one supposed to go Million?
28AnonymousAug 28, 2026 11:06
Re: #10
It's selling so well people are losing their minds over it, lmao
21AnonymousAug 28, 2026 11:04
Reincarnation's still kicking, huh
30AnonymousAug 28, 2026 11:07
Re: #21
Isn't it running out of steam awfully fast?
32AnonymousAug 28, 2026 11:08
Re: #21
Don't get cocky over just 2,800 copies…
22AnonymousAug 28, 2026 11:04
Feels like we've entered a gaming recession. Neither software nor hardware is selling anymore.
25AnonymousAug 28, 2026 11:06
Re: #22
Breaking it down by platform would make it even clearer.
23AnonymousAug 28, 2026 11:05
Wait, Breath of the Wild was the Switch 2 Edition for two weeks straight, but this week it's the regular Switch version?
26AnonymousAug 28, 2026 11:06
Re: #23
Tracks with the console sales numbers.
34AnonymousAug 28, 2026 11:08
Re: #30
And this number is already half of what it was last week.
36AnonymousAug 28, 2026 11:09
Re: #34
Then next week it'd be 1,500 — if that's just barely enough to stay in the top 30…
37AnonymousAug 28, 2026 11:09
Goemon was at 4,000 last week and now it's just vanished.
40AnonymousAug 28, 2026 11:11
Re: #37
Looks like it's out of stock again.
42AnonymousAug 28, 2026 11:11
Could Liz and the Angel actually hit a million? (Probably already there if you count digital.)
44AnonymousAug 28, 2026 11:12
Re: #42
It's not 'could' — it's confirmed.
Probably the last physical million-seller on Switch.
46AnonymousAug 28, 2026 11:12
Re: #42
I think it'll get there by early October at the latest.
52AnonymousAug 28, 2026 11:14
Switch exclusive Bubble Bobble: Sugar Dungeon Boost couldn't even sell 900 copies, total flop wwwwwwww
58AnonymousAug 28, 2026 11:16
Re: #52
I get that it stings, but it's not actually an exclusive.
62AnonymousAug 28, 2026 11:19
Re: #52
There's a PS5 digital version too, so it's not exclusive — it's just not on the (physical) chart.
60AnonymousAug 28, 2026 11:18
Tokon… where…?
64AnonymousAug 28, 2026 11:21
Re: #60
Under 900 copies is brutal… it's probably such a pathetic number that even padding the stats couldn't squeeze it into 30th place.
74AnonymousAug 28, 2026 11:27
Star Sand Island

Amazon
Switch2: 600 points
PS5: 200 points

Famitsu
Switch2: 3,415 units
PS5: 906 units

Famitsu/Amazon ratio
Switch2: 5.7
PS5: 4.5

Yeah, Amazon really does favor PS5
77AnonymousAug 28, 2026 11:28
Re: #74
Fewer stores carrying it in the first place, so the ratio comes out lower too.
83AnonymousAug 28, 2026 11:32
I thought 'Trashtation' (derogatory nickname for PS) ditching physical releases was still a long way off? Has it really fallen to Xbox's level, which never had physical releases to begin with?
87AnonymousAug 28, 2026 11:36
Re: #83
Full discontinuation isn't until the year after next, but retailers have no obligation to stick around that long.
There's no reason to give shelf priority to a console and its games once everyone knows they'll stop being profitable the year after next.
Plenty of PS stock clearance and shelf-space cuts have already been spotted this Obon shopping season.
93AnonymousAug 28, 2026 11:44
What about Tokon? What about Pro Spirits?
95AnonymousAug 28, 2026 11:45
Re: #93
Both of them are basically stuffed into the bargain grab-bins now, lol
96AnonymousAug 28, 2026 11:45
So both Pro Spirits and Honogurashi dropped off the chart, huh
Pro Spirits passed 30,000 but Honogurashi probably hasn't even hit 10,000.
101AnonymousAug 28, 2026 11:49
Honogurashi's buzz just vanished all at once, huh
105AnonymousAug 28, 2026 11:58
Re: #101
The fact that only the Switch 2 version is still hanging in there…

Background and Key Points

Famitsu’s Top 30 is Japan’s weekly best-seller chart, compiled by Famitsu magazine (part of Kadokawa) from physical retail sell-through data reported by a national sample of stores. It has tracked the industry since the 1980s and remains the reference point for “hit” status in Japan, where crossing one million physical copies is still treated as a landmark achievement, even in an era when much of the market has moved to download purchases the chart cannot see. That gap matters directly here: Bubble Bobble: Sugar Dungeon Boost was mocked in the thread for selling under 900 physical copies, but posters had to walk back an early claim that it was a Switch exclusive — it also has a PS5 digital release that never touches this chart at all, so the number reflects a shrinking physical retail channel rather than the game’s total reach.

The thread’s real disagreement was less about that game and more about how much weight to put on this week’s numbers as a downturn signal — one poster called it a “gaming recession” across both software and hardware, while others pushed back that particular titles (like the “Reincarnation” game hovering at 2,800 copies) were simply past their launch bump, not evidence of a broader slump.

What outsiders likely miss is the PS5 physical-media context: Sony has signaled it will wind down disc production within a few years, and Japanese retailers are already visibly cutting PS5 shelf space and clearing stock well ahead of that date — a supply-side reason for weak physical numbers that has nothing to do with a game’s actual popularity.

*This article is compiled and summarized from the 5ch (Hardware/Industry [“Geha”]) thread “[7/28] Famitsu Top 30 Update.”

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