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The story
HoYoverse announced its new co-op action RPG “Nodusfall” at gamescom. The game is free-to-play, with characters unlocked through continued play rather than gacha pulls. On 5ch, this sparked a flurry of speculation about the revenue model, with comments like “So how are they gonna make money then?” and “It’s gotta be skin purchases in the end.” Users also debated which platforms it will support and how this departs from HoYoverse’s previous titles, which relied heavily on big-spending gacha systems.
What people said
www.4gamer.net/games/036/G103635/20260827010/
gear changes your look, though regular equipment doesn't have any sexy or stylish options, so maybe it's like layering paid skins over your gear or something?
Skin purchases (where you can't unlock the full performance of new weapons/characters unless you pull a specific skin)
Classic move for Chinese gacha games
This is probably targeting Japanese/Chinese/Korean players who've moved on from Wilds
Dev team:
Instanced co-op content tackled with your party will be the core gameplay. Beyond that, we're preparing large RPG-style maps for progressing the story, along with various types of missions. We're also planning some small-scale PvP content.
Dev team:
Rather than getting characters through gacha, we've designed it so they're unlocked by continuing to play the game. As for monetization, we're considering appearance-changing items as a key element. We'll share more details on this later.
Hands-on footage
x.com/4GamerNews/status/2092897413359092146
x.com/4GamerNews/status/2092915026164384252
These animations look like I've seen them somewhere before lol 😅
Whether it's gacha or unlocking performance through skins, any system where you can pay your way to power is trash
It's gonna be stamina/energy purchases, guaranteed (行動力 = the "action points" system common in mobile games)
Maybe it'll end up something like this
[Genshin Impact] "Starlit Illusion" Gacha (Star Wish) Summary | Pity System and Prices
https://gamewith.jp/genshin/article/show/526543
There's no character gacha, sure, but there'll definitely still be skin purchases or other gacha
Charge for DLC if you have to, just make an anime-style action game already
No way HoYoverse ever makes a premium one-time-purchase game
At that point you're basically just an anti
Are you new to console-war threads or something?
Switch: "Did someone call me?"
Xbox: "Did someone call me?"
Steam: "Did someone call me?"
PC doesn't count as a platform
It'll probably only support Chinese platforms and PlayStation
Pay-to-win is hated in the West after all
Also, even if the base game is free, paid expansion content down the line is possible too
That's the style a lot of recent Chinese games go for
They've probably learned that P2W doesn't last
Doesn't look like there's enough content for that to actually work
If they roll out any "you can't win without paying" content, they'll get slammed and lose the playerbase instantly
Background and Key Points
HoYoverse is the entity behind Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero — titles whose revenue model rests on gacha pulls for playable characters, a system that has generated billions of dollars globally and drawn regulatory scrutiny in places like Japan, where gacha-style “kompu gacha” mechanics were partially banned by the Consumer Affairs Agency back in 2012. Nodusfall, unveiled at gamescom as a co-op action RPG about fighting beasts and dragons, breaks from that pattern: characters are earned through play rather than paid pulls, with the studio saying appearance-changing (skin) items will instead anchor monetization. For a company whose entire business has been built on character gacha, that’s a notable pivot, and it’s why posters reacted with open disbelief rather than celebration.
The thread’s actual fault line wasn’t whether the change is good — nearly everyone agreed pay-to-win systems are worth avoiding — but whether “no character gacha” actually means anything once skin purchases enter the picture. Commenters repeatedly guessed that performance could still be gated behind cosmetic-locked gear, or that “action point” (stamina) purchases, a staple of Japanese mobile gacha design, would quietly reintroduce a spending treadmill. That skepticism, not optimism about a fairer model, dominated.
What the thread never addressed is that “skin gacha” itself is a common workaround in Chinese live-service games — skins distributed via randomized pulls rather than direct purchase — so a system billed as gacha-free for characters could still contain gacha mechanics elsewhere. Readers unfamiliar with that industry pattern might assume “free-to-play, no gacha” implies a conventional cosmetics shop, when HoYoverse’s own precedent suggests otherwise.
*This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Console Wars)) thread “HoYoverse’s New Game Nodusfall Is Free-to-Play with No Character Gacha!“.
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