Are ‘definitive edition’ re-releases driving players away? 5ch discusses: ‘Metaphor fell short of expectations’

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The story

Does repeatedly using the “definitive edition” sales tactic (re-releasing a game with added content after its original launch) drive customers away? That question sparked debate on 5ch’s Hardware & Industry (Geha) board. The trigger was a remark at Atlas’s shareholder meeting suggesting this practice might be causing people to hold off on buying games. The thread also cited Atlas’s own admission that sales of its new title “Metaphor: ReFantazio” fell short of expectations, and pointed to Pokémon’s policy shift after Ultra Sun/Ultra Moon and the Tales series as examples — opinions were split on whether a real customer exodus is actually happening.

What people said

1AnonymousOct 17, 2026 08:20
Nah, that's not really a thing.
5AnonymousOct 17, 2026 08:27
Atlas already gets side-eyed for this — only the diehard fans buy their games anymore.
8AnonymousOct 17, 2026 08:31
Re: #5
But Atlas games are selling better than ever right now?
7AnonymousOct 17, 2026 08:30
Atlas literally got called out at their shareholder meeting for this — that the 'definitive edition' tactic is causing people to hold off on buying.
14AnonymousOct 17, 2026 08:34
Re: #7
It's not unusual for off-base opinions to get thrown around at shareholder meetings though.
36AnonymousOct 17, 2026 09:20
Re: #7
It wasn't just someone pointing it out — Atlas themselves admitted it.
Metaphor fell short of expectations.
9AnonymousOct 17, 2026 08:31
Maybe they finally learned something after the mixed reception to Persona 3's "Episode Aigis" (the add-on epilogue) — the Persona 4 remake includes Marie from the start this time.
13AnonymousOct 17, 2026 08:34
Re: #9
Isn't the Aigis episode a different case since it was DLC?
15AnonymousOct 17, 2026 08:34
Re: #9
That wasn't originally standalone content to begin with.
10AnonymousOct 17, 2026 08:31
Pump out definitive editions back to back → people wait for the definitive edition and stop buying the initial release
Leave too long a gap → new players stop buying in
Pump out duds back to back → customers leave
18AnonymousOct 17, 2026 08:38
Re: #10
I think the Tales of series checks every one of these boxes.
Even people who used to love it mostly stopped buying for these exact reasons.
17AnonymousOct 17, 2026 08:37
In the end, Hamuko (the fan nickname for Persona 3's female protagonist) just got written out, huh.
20AnonymousOct 17, 2026 08:39
Re: #17
She did show up in Persona Q2, so…
22AnonymousOct 17, 2026 08:41
Re: #17
It's not canon anyway, so it's basically a superfluous add-on.
19AnonymousOct 17, 2026 08:39
The fact that Pokémon, the king of "definitive edition" sales tactics, stayed on top the whole time proves it has nothing to do with sales.
It's just broke people throwing tantrums.
21AnonymousOct 17, 2026 08:40
Re: #19
Pokémon stopped doing that over a decade ago though…
23AnonymousOct 17, 2026 08:41
Re: #19
I mean, Pokémon also got hammered for Ultra Sun/Ultra Moon, which barely changed anything, and that's why they stopped.
24AnonymousOct 17, 2026 08:46
Re: #21
I know that. That's why I said "stayed" (past tense).
Even back when they were doing that, Pokémon was still on top the whole time, so there's no way it was working against them.
25AnonymousOct 17, 2026 08:51
Re: #24
If they were still doing it today, sure, but since they stopped ages ago, you can't really draw conclusions from that.
Forget Pokémon, which isn't even relevant anymore — we should just be looking at Atlas, which is still doing it.
28AnonymousOct 17, 2026 08:58
If recent Megaten or Persona titles were flopping, sure, but it's the exact opposite.
Users don't actually care whether a "definitive edition" exists or not.
66AnonymousOct 17, 2026 11:21
Re: #28
The last Megaten release was a definitive edition though.
32AnonymousOct 17, 2026 09:07
Well, things are starting to get rough for Atlas and Inti Creates.
67AnonymousOct 17, 2026 11:23
Re: #32
Did Inti Creates even put out a definitive edition?
38AnonymousOct 17, 2026 09:21
I could understand it if paying extra for DLC turned your game into the definitive edition, but if rebuying the whole thing is the only option, of course people are going to hold off buying.
39AnonymousOct 17, 2026 09:24
Re: #38
And on top of that, the save data doesn't carry over either.
44AnonymousOct 17, 2026 09:40
Metaphor got slammed with this constantly —
"They're just going to put out a definitive edition later anyway, right?"
And since the publisher never gave a clear answer to that, of course everyone except the hardcore fans who had to have it on day one held off.
47AnonymousOct 17, 2026 09:51
Re: #44
That's just wishful thinking on your part.
The reality is Metaphor sold like crazy.
50AnonymousOct 17, 2026 09:58
"The Tales series is finished!" (meanwhile the latest entry just had the best sales in series history
52AnonymousOct 17, 2026 10:05
Re: #50
The fact that the latest entry had the best sales in series history
is probably thanks to it going multiplatform though.
51AnonymousOct 17, 2026 10:02
Instead of the "definitive edition" tactic, it feels like publishers now just ship unfinished games and expect you to buy DLC.
53AnonymousOct 17, 2026 10:10
Re: #51
That's pretty brutal too, so eventually everyone's going to migrate to free Chinese mobile games, don't you think?
People can't keep affording this forever.
62AnonymousOct 17, 2026 11:10
Calling those Pokémon releases "definitive editions" is kind of off the mark, isn't it? It's a collecting game to begin with.
74AnonymousOct 17, 2026 11:37
Re: #62
No, what Pokémon was doing was textbook "definitive edition" sales tactics.
It's good that they quit after Ultra Sun/Ultra Moon, but if they were still doing that in this day and age, it'd be the worst.
69AnonymousOct 17, 2026 11:25
Since the content is only DLC-level, having to replay the whole game from scratch just so they don't get accused of a thin full-price release is rough.
96AnonymousOct 17, 2026 13:14
Re: #69
Yeah, I know the feeling — I got bored replaying Persona 5 partway through.
If it weren't for the in-game calendar system, I think I could've managed it.
71AnonymousOct 17, 2026 11:30
I think Atlas is still pretty gentle compared to Koei, though —
they've started making "Complete Editions" on top of their "Power-Up Kits."
79AnonymousOct 17, 2026 11:46
Re: #71
There's a gap deeper than the Mariana Trench between a definitive edition of a game you replay over and over, and one you just play through once and you're done.
72AnonymousOct 17, 2026 11:36
Metaphor flopped hard, after all.
Customers who were sick and tired of Persona and Shin Megami Tensei just didn't buy it.

Maybe it's because the Switch 2 version of Metaphor's list price is too cheap —
now people are wary of a definitive edition coming for that one too, lol.
78AnonymousOct 17, 2026 11:44
Re: #72
How is a new IP selling over 2 million copies a flop?
95AnonymousOct 17, 2026 13:10
I've stopped buying Atlas's new releases altogether.
100AnonymousOct 17, 2026 13:35
Re: #95
I'm definitely done buying Persona games.

Background and Key Points of This Discussion

“Definitive edition” sales tactics refer to the practice of releasing an upgraded version of an already-released title with added content. Pokémon is said to have abandoned this approach following criticism of 2017’s “Ultra Sun/Ultra Moon.” Atlas, meanwhile, has continued the practice with series like “Persona,” and the thread’s starting point was the fact that the company was reportedly questioned about its effect on consumer buying habits at a shareholder meeting. Where opinions diverged was in how to interpret the sales figures: some argue “Metaphor: ReFantazio” sold over 2 million copies as a brand-new IP, while others cite reports that Atlas itself said the game fell short of expectations — and which of those two facts you weigh more heavily determines whether you call it a “success” or a “failure.” Readers should note that the claims circulating in the thread — that this was “raised at the shareholder meeting” and that “Atlas admitted it” — are based on forum posts, and this article has not independently verified them beyond that. It’s also worth noting that the term “definitive edition sales tactics” itself gets used loosely: the impact on customers differs between turning add-on content into paid DLC right after launch versus re-releasing a whole separate package years later, and the thread blurred the two together throughout.

※This article is composed as an excerpt and summary of the 5ch (Hardware & Industry (Geha) board) thread “People who keep spouting this delusion that repeating the definitive-edition tactic drives customers away.”

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