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藤森慎吾、相方・中田敦彦の元カノいじりに反論 5ch「中田も感が鈍ってる」渡邊渚「頭のネジが外れてる人が面白い、はもう古い」佐藤二朗問題やジャンポケ斉藤にも言及海外ChOverseas reactions (JP) (Japanese)
「IPv6になぜ移行しない」海外の掲示板でエンジニアが激論に【海外の反応】「最近何を壊した?」海外掲示板の質問スレ、猫の心を折った話に反響The story
News broke that the mobile game ‘Atelier Resleriana’ is ending its service, and the Console Wars board erupted with complaints about the game’s sluggish performance since launch and a story-progression balance overly skewed toward gacha pulls. The discussion spread to the poor sales of the console version ‘Atelier Resleriana: Red/White,’ the circumstances behind operations shifting to Koei Tecmo, and evaluations of Yumia and Kalia as successors to Ryza.
What people said
This'll probably get the Blue Reflection treatment too — a story-compilation offline version ported to consoles for one last cash grab.
Re: #8
Well, all those costume outfits they made would go to waste.
But there's nothing else besides Red/White — it's not even a trilogy, let alone a quartet.
That'll be a hard sell.
Well, all those costume outfits they made would go to waste.
But there's nothing else besides Red/White — it's not even a trilogy, let alone a quartet.
That'll be a hard sell.
At this rate the players who opened their wallets are just suckers!
Re: #16
Guess it's one of those Osaifu-Keitai (wallet-phone, Japan's mobile payment feature) compatible smartphones, huh?
Guess it's one of those Osaifu-Keitai (wallet-phone, Japan's mobile payment feature) compatible smartphones, huh?
You don't need to pull out your wallet anymore.
Re: #22
Ryza: "Open your wallet!"
Ryza: "Open your wallet!"
There was talk it'd end in August, then it got an update so I figured it'd keep going… but nope, it's ending after all.
Re: #32
Well, they gotta squeeze every last gem-purchase out of you until the very end.
Well, they gotta squeeze every last gem-purchase out of you until the very end.
The balance was so skewed toward gacha rares that they clearly had no intention of letting the story progress, but I liked everything else about it.
Guess the console Resleriana just didn't sell — failure, failure, failure, failure, failure.
Guess the console Resleriana just didn't sell — failure, failure, failure, failure, failure.
Re: #33
Red/White Resleriana was garbage, so tying it into the mobile game's main story was a bad move.
Red/White Resleriana was garbage, so tying it into the mobile game's main story was a bad move.
Isn't the team with Team Ninja (Koei Tecmo's in-house studio) staff on it probably gonna make the offline version?
Re: #35
With the Ryza 3 → Yumia → Kalia pipeline, it now takes about two years to put out a mainline Atelier game, so this'll probably get drafted in to pad out the release schedule in between.
Even Blue Reflection, which had way less presence than Atelier, got its mobile game re-edited and ported.
With the Ryza 3 → Yumia → Kalia pipeline, it now takes about two years to put out a mainline Atelier game, so this'll probably get drafted in to pad out the release schedule in between.
Even Blue Reflection, which had way less presence than Atelier, got its mobile game re-edited and ported.
Re: #35
Though whether they can announce this stuff simultaneously really changes the impression it leaves.
Though whether they can announce this stuff simultaneously really changes the impression it leaves.
It was a sluggish mess right from launch.
A mobile game that doesn't run smoothly gets passed over for that reason alone.
A mobile game that doesn't run smoothly gets passed over for that reason alone.
Re: #40
Yeah, it was picky enough about hardware that unless you had the latest phone at launch, it wouldn't even run past the title screen.
Yeah, it was picky enough about hardware that unless you had the latest phone at launch, it wouldn't even run past the title screen.
I thought 'The Crimson Alchemist' on Steam was the offline version.
Re: #55
It's technically Atelier Resleriana 2, but there's zero indication it's a sequel to a related title.
Nippon Ichi made the exact same mistake with Phantom Brave.
It's technically Atelier Resleriana 2, but there's zero indication it's a sequel to a related title.
Nippon Ichi made the exact same mistake with Phantom Brave.
I do respect that the Atelier series manages to put out a solid 80-point game roughly once a year.
Re: #58
These past few years they haven't even managed a 50-point game.
These past few years they haven't even managed a 50-point game.
What's this 'wallet commercial' thing lol
Re: #60
A 'wallet video' made for a promotional video contest.
A 'wallet video' made for a promotional video contest.
Re: #62
Worse than I imagined, lol
Worse than I imagined, lol
Well, once operations moved to Koei Tecmo, it was pretty much a done deal that this was ending.
Re: #67
Honestly, as an alchemy game the series was solid up through Sophie, but everything from Firis onward has been rough.
Honestly, as an alchemy game the series was solid up through Sophie, but everything from Firis onward has been rough.
Re: #67
They were bringing up service termination on official streams within three months of launch.
"We won't end it right away, we'll see the story through to the end," lol.
Users must have abandoned it insanely fast.
They were bringing up service termination on official streams within three months of launch.
"We won't end it right away, we'll see the story through to the end," lol.
Users must have abandoned it insanely fast.
I heard the power creep was insane from the very start of service and it genuinely scared me.
Re: #69
Yeah, no wonder they kept telling you to open your wallet.
Yeah, no wonder they kept telling you to open your wallet.
Re: #76
Didn't Yumia sell well but get a bad reputation?
The fact that this is billed as a sequel carrying on that world already sounds shaky.
Didn't Yumia sell well but get a bad reputation?
The fact that this is billed as a sequel carrying on that world already sounds shaky.
Kalia's character design just doesn't scream 'Ryza's successor.'
I think a more shamelessly pandering character design, like Totori or Rorona, would land better.
Though that would probably drive even more female fans away.
I think a more shamelessly pandering character design, like Totori or Rorona, would land better.
Though that would probably drive even more female fans away.
Re: #79
But Rorona, Totori, and Sophie were all popular with female fans too, weren't they?
But Rorona, Totori, and Sophie were all popular with female fans too, weren't they?
When Yumia got its Switch 2 Edition, it barely made any waves, so handing the baton off after Ryza was a failure.
The biggest reason for that is treating a mainline numbered title like a mobage.
The biggest reason for that is treating a mainline numbered title like a mobage.
Re: #82
That one's bad — they advertised improved frame rates, but it was choppy, barely hitting like 15fps.
Apparently it got better with a patch, but seeing stuff like this makes you think all they really care about is "open your wallet!"
That one's bad — they advertised improved frame rates, but it was choppy, barely hitting like 15fps.
Apparently it got better with a patch, but seeing stuff like this makes you think all they really care about is "open your wallet!"
Re: #82
Pretty sure the word was that patching it actually made it even worse.
Pretty sure the word was that patching it actually made it even worse.
Just make an Atelier game with Sophie's illustrator already.
Re: #83
NOCO did half the character designs for Lydie & Suelle.
NOCO did half the character designs for Lydie & Suelle.
*This article is compiled and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “【👛】Atelier Resleriana Service Ending.”





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