‘Marvel’s Wolverine’ Estimated at 6.16 Million Units Worldwide Sparks Debate on 5ch

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Overseas outlet Game Business reported, citing figures compiled by research firm Ampere Analysis, that “Marvel’s Wolverine” had sold approximately 6.16 million units worldwide (about 95% digital). On 5ch’s Hardware/Industry (“Geha”) board, the numbers kicked off comparisons with Nintendo titles’ sales figures, but the conversation quickly turned to the reliability of Ampere Analysis’s estimates themselves. Pointing to the firm’s estimate of 1.4 million units for “Death Stranding 2” — a number never officially confirmed in the publisher’s earnings reports — posters repeatedly argued that “this outfit’s analysis can’t be trusted,” and the thread devolved into everyone demanding sources from each other.

What people said

1AnonymousOct 10, 2026 08:22
Overseas outlet The Game Business cited data from research firm Ampere Analysis showing the game sold roughly 6.16 million units worldwide, with physical copies making up 5% of that total.
2AnonymousOct 10, 2026 08:24
A decision has already been made that PlayStation games releasing from January 2028 onward will drop physical disc versions entirely; digital copies are said to already account for about 82% of full-game PlayStation software sales, with publishers like Capcom seeing around 90% digital.
3AnonymousOct 10, 2026 08:25
Re: #2
Capcom's digital figures include the key-card versions too, you know
6AnonymousOct 10, 2026 08:26
Don't go making stuff up.
14AnonymousOct 10, 2026 08:33
Re: #6
Wait, what?! So Fire Emblem sold more than 2.16 million copies?
If you can't answer that, I'll take it as you losing the argument, deal?
If you don't answer, I'm putting you on my ignore list (NG = 5ch's built-in "mute this poster" feature).
17AnonymousOct 10, 2026 08:34
Re: #14
Guess getting caught making stuff up was embarrassing, huh.
19AnonymousOct 10, 2026 08:35
Rhythm Heaven
1,000,000 units
Derby Stallion
30,000 units
20AnonymousOct 10, 2026 08:37
Re: #19
If you exclude Mario Kart World — whose sales are mostly bundle copies — Switch 2 only has one million-seller to its name.
21AnonymousOct 10, 2026 08:37
Re: #18
So, source?
29AnonymousOct 10, 2026 08:40
Re: #21
https://www.gamebusiness.jp/article/2026/10/10/28283.html

Opening up a lead of over 2 million copies on FE with this (verb garbled in the original post, but the gist is "crushing it")
34AnonymousOct 10, 2026 08:44
Re: #29
There's a weird part in there again lol
30AnonymousOct 10, 2026 08:41
So, where's the source for the 6.16 million figure?
35AnonymousOct 10, 2026 08:45
Re: #30
If you want the source for Rhythm Heaven's 1 million and Derby Stallion's 30,000, right here —
go ahead and take a look


https://www.famitsu.com/ranking/game-sales
33AnonymousOct 10, 2026 08:44
Death Stranding 2, which this outfit's analysis claims sold 1.4 million copies.
And yet Death Stranding 2 wasn't even mentioned in the earnings report.
Don't forget — it got quietly written off without any official numbers, simply because it didn't sell.
This place's analysis really can't be trusted…
Death Stranding 2 left quite a legacy behind, huh.
There's zero point in this nonsense hype job being pushed by fanboys who can't keep their personal feelings separate from the facts.
38AnonymousOct 10, 2026 08:47
Re: #33
CAN'T. BE. TRUSTED!
40AnonymousOct 10, 2026 08:47
So it was actually selling fine after all, huh.
44AnonymousOct 10, 2026 08:49
Re: #40
Nah, 2.16 million isn't enough.
53AnonymousOct 10, 2026 08:51
Re: #44
2 million times 9,000 yen already comes out to 18 billion yen in sales.
I'd call that a big success.
54AnonymousOct 10, 2026 08:52
Re: #53
But Wolverine's budget is reportedly $30 billion, you know.
59AnonymousOct 10, 2026 08:54
Re: #53
Factor in the development costs and that's not enough.
50AnonymousOct 10, 2026 08:50
Re: #44
Opening sales of 2 million aren't that different from Spider-Man's.
65AnonymousOct 10, 2026 08:56
Re: #50
Fire sales have already started everywhere — what's the outlook for it growing from here?
61AnonymousOct 10, 2026 08:54
Re: #54
$30 billion comes out to about 3 trillion yen.
There's no way that's right.
69AnonymousOct 10, 2026 08:58
Re: #61
Actually, that works out to 4 trillion.
Though it's probably a typo for $300 million.
71AnonymousOct 10, 2026 08:59
704 Anonymous-desperately-posting 2026/10/10 (Sat) 08:25:24.22 ID:PFCYkqEv0
703
The source is the thread title — is that a problem?

https://krsw.5ch.io/test/read.cgi/ghard/1791498989/704
Dragon's Dogma 2: Dark Arisen, Metascore 88! PS5 version alone drags it down to 83 due to loads of bugs and freezing 😭

Apparently "the thread title is the source" is good enough.
74AnonymousOct 10, 2026 09:01
Re: #71
Oh, this is that fake thread "Nishi-kun" (slang nickname for a Nintendo fanboy) was spreading around the other day, huh?
Guess it really does go both ways.
80AnonymousOct 10, 2026 09:03
Re: #71
Actually, looking now, the PC version has dropped to 85.
Guess it really was just a review-count issue after all.
72AnonymousOct 10, 2026 08:59
Skipping the PC version really was the right call after all.
It sells well and you get to keep the quality high — nothing but upside.
73AnonymousOct 10, 2026 09:00
Re: #72
The guy who keeps misusing "pasokonga" (slangy/garbled way of saying "PC version") only ever shows up when stock's actually circulating, huh.

Background and Key Points of This Discussion

Sales estimates from third-party research firms like Ampere Analysis are a different thing from the official figures publishers disclose in their earnings reports — they’re ultimately just estimates built on market data. The thread’s cited figure of 1.4 million units for “Death Stranding 2” doesn’t appear anywhere in Kojima Productions’ earnings materials either, and was brought up as an example of the gap between such estimates and actual disclosed results. Meanwhile, the claim in response 2 that “PlayStation software will drop physical disc versions starting January 2028” is an actual industry policy, not speculation, reflecting the fact that digital sales already make up 80-90% of the market. That said, the thread also saw an error where a development budget of “$30 billion” was really meant to be around “$300 million” — a good reminder that in these cross-platform sales-comparison threads, numbers tend to spread unchecked and take on a life of their own.

*This article is excerpted and summarized from the 5ch (Hardware/Industry, aka “Geha”) thread “[Bad News for Nintendo Fanboys] “Marvel’s Wolverine” Actually Sold 6.16 Million Copies lololol.”

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