VTuber Questions Why Game Streaming Needs Permission — 5ch Asks: “What Was the Point of Buying It?”

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The story

A VTuber’s remark — “Why does game streaming even need permission? What was the point of buying it?” — sparked discussion on 5ch’s Hardware & Industry (Geha) board. Commenters repeatedly pointed out that what streamers buy is the “right to play” the software, not the “right to broadcast” it. The thread also brought up the Niconico era, when streaming in open defiance of terms of service was rampant, as well as the current system where rights holders are notified the moment a stream goes live, letting them demonetize or take it down almost instantly. Opinions were split on whether streaming hurts sales and on whether a permission system is justified in the first place.

What people said

1AnonymousOct 5, 2026 14:13
True that.
2AnonymousOct 5, 2026 14:15
Back when it didn't make anyone money, nobody complained.
So this is basically just jealousy.
21AnonymousOct 5, 2026 14:49
Re: #2
Even back in the Niconico days, playing new releases got you complaints as a matter of course, no?
36AnonymousOct 5, 2026 15:19
Re: #2
When FF11 launched, even posting screenshots of your own gameplay online was against the terms of service.
4AnonymousOct 5, 2026 14:15
What you bought was only the right to play it.
5AnonymousOct 5, 2026 14:15
They never sold you the right to stream it, after all.
6AnonymousOct 5, 2026 14:16
Having different licenses for personal use versus commercial use is completely normal.
7AnonymousOct 5, 2026 14:17
Keep getting this cocky and they'll pass a law like they did for movies.
This is a courtesy they're turning a blind eye for — act humble about it.
8AnonymousOct 5, 2026 14:18
No way anyone's actually saying something that clueless these days.
9AnonymousOct 5, 2026 14:26
Re: #1
Combattler V would never say something like that! (Combattler V — a classic giant-robot anime hero, riffing on "V" as in VTuber)
31AnonymousOct 5, 2026 15:11
Re: #9
But what about Taekwon V? (another giant robot named "V," from a Korean anime — keeping the pun going)
10AnonymousOct 5, 2026 14:30
TV dramas and movies get you sued immediately, after all.
16AnonymousOct 5, 2026 14:39
Re: #10
Now that you mention it, all those short-film-style videos disappeared en masse, didn't they.
19AnonymousOct 5, 2026 14:45
Re: #16
You can still find them if you look.
24AnonymousOct 5, 2026 14:59
Re: #21
Back in the Niconico days people were strict about overlapping content too, it had that whole closed-village vibe, so yeah, pretty rough lol
Can't help it though, it was still the early days.
40AnonymousOct 5, 2026 15:43
Re: #24
Back when everyone was fighting over just 50 streaming slots, people would coordinate over Skype to avoid overlapping.
30AnonymousOct 5, 2026 15:10
Games aren't the same as video content though.
There's no point unless you play it yourself, so it's not like streaming makes it lose any value.
33AnonymousOct 5, 2026 15:13
Re: #30
A lot of people say "I watched the stream so I don't need to buy it," but…
are you sure nothing's really lost there?
34AnonymousOct 5, 2026 15:14
Re: #33
"Oh I totally played it! …via the playthrough video."
35AnonymousOct 5, 2026 15:15
Re: #33
People like that wouldn't buy the console or the game anyway, stream or no stream.
Followers who follow the streamer rather than the game itself won't buy anything no matter what the VTuber plays or does —
they only spend money on Super Chats and memberships.
41AnonymousOct 5, 2026 15:45
Re: #30
No way.
Whether or not you already know what's going to happen completely changes how the game feels to play.
46AnonymousOct 5, 2026 15:51
Re: #41
Playing it already knowing what happens just changes how you enjoy it — it doesn't mean the game's value is lost.
58AnonymousOct 5, 2026 16:50
This is probably a uniquely Japanese issue, since Japan has no concept of fair use. Overseas, people probably just do whatever they want.
64AnonymousOct 5, 2026 17:12
Re: #58
Judging by what's coming out of the White House lately, "fair use" as a concept doesn't exactly leave a good impression on me.
69AnonymousOct 5, 2026 17:28
Couldn't they just do it like anime "watch-along" streams and not show the screen?
71AnonymousOct 5, 2026 17:35
Re: #69
Anime watch-alongs need permission too, you know?
72AnonymousOct 5, 2026 17:37
Re: #69
Exactly.
Or they should build a system where only people who bought the game can see the same screen as the streamer.
79AnonymousOct 5, 2026 17:48
Didn't know watch-alongs needed permission.
Is it really necessary when you're not even broadcasting the video or audio?
81AnonymousOct 5, 2026 17:59
Re: #79
Even if there's no legal issue,
getting permission anyway leaves a better impression with the rights holder,
and it can lead to sponsored work down the line.
83AnonymousOct 5, 2026 18:16
Publishers never sold the right to stream in the first place.
A permission system makes total sense — otherwise unrelated third parties just rake in profit without giving anything back to the publisher.
85AnonymousOct 5, 2026 18:23
Re: #83
In B2B, a permission system is standard practice.
Setting aside tiny individual streamers, the popular ones run themselves as registered sole proprietors, and agency VTubers are backed by actual companies — so even more reason.
86AnonymousOct 5, 2026 18:29
Up until around 2020, people ignored the terms of service and streamed illegally without a second thought.
Even now there are people with a "if I don't get caught it's fine, I'll just delete it if I do" attitude, so they should crack down harder.
87AnonymousOct 5, 2026 18:35
Re: #86
Nowadays, the moment you start streaming, the rights holder gets notified automatically.
So if they feel like it, they can zero out the stream's monetization or get it taken down almost instantly.
89AnonymousOct 5, 2026 18:47
Most people probably follow the rules, but if you're making income off a game, maybe they should collect usage fees like JASRAC does. (JASRAC is Japan's music-royalty collection agency)
Squeeze the big earners and major companies for money, and go easy on small-time streamers who just do it for fun without ads.
At the end of the day, streamers have nothing left once you take away the "game commentary" card.
95AnonymousOct 5, 2026 20:15
Re: #89
If anything, publishers are the ones paying streamers for promotion lol. Your thinking's completely backwards, it's hilarious — what era are you even living in?

Background and Key Points of This Discussion

Japan has no fair-use provision like the United States does, so the underlying premise is that game streaming is only permitted within the bounds of the individual “guidelines” each publisher sets. While many major publishers allow non-commercial use, a system is now in place where rights holders are notified the instant a stream begins, letting them demonetize or remove it almost immediately. The thread was split between the view that “people satisfied by watching a playthrough weren’t going to buy the game anyway” and the view that “whether or not a playthrough exists changes the publisher’s revenue opportunities.” Some commenters were also surprised to learn that even formats like screen-free watch-alongs are sometimes expected to get permission first.

※This article is compiled and summarized from the 5ch (Hardware & Industry / Geha) thread “VTuber: “Why does game streaming even need permission? What was the point of buying it?”“

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